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function Bump(actor Other)
local vector VelDir, OtherDir;
local float speed;
if ( Health
which is supposed to try to set the reached pawn as the new enemy. For example, on level Ruins, there is a SkaarjScout with mission to kill the Nali which opens the secret door. Sometimes, this Skaarj fails to accomplish his goal because of the aforementioned issue:
Define ScriptedPawn.TriggerAlarm.Touch as follows: