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Issue(?): Zone lighting lights up SpecialLit surfaces.

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ExpEM
OldUnreal Member
Posts: 72
Joined: Sun Jan 20, 2013 4:10 am

Issue(?): Zone lighting lights up SpecialLit surfaces.

Post by ExpEM »

Zone lighting lights up SpecialLit surfaces.

To recreate:
Create cube, set all textures to Special Lit, add a ZoneInfo, Set ZoneLight.AmbientBrightness to 255, Rebuild all.

Result: Cube surfaces are clearly visible (lit).

What I expected: Cube surfaces to remain black (no lighting).

Note: I also tested this in 436 and the result is the same, not really an issue and probably not worth changing, just unexpected.
-Finding new ways to break the engine since 1872.
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Krull0r
Global Moderator
Posts: 543
Joined: Sun Jul 01, 2007 4:07 pm

Re: Issue(?): Zone lighting lights up SpecialLit surfaces.

Post by Krull0r »

Yes I had to fight with this too!

But in 227 you simply can use normal lights with bDarkLight and bSpecialLit set to true to darken certain areas
Image
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