Zone lighting lights up SpecialLit surfaces.
To recreate:
Create cube, set all textures to Special Lit, add a ZoneInfo, Set ZoneLight.AmbientBrightness to 255, Rebuild all.
Result: Cube surfaces are clearly visible (lit).
What I expected: Cube surfaces to remain black (no lighting).
Note: I also tested this in 436 and the result is the same, not really an issue and probably not worth changing, just unexpected.
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If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Issue(?): Zone lighting lights up SpecialLit surfaces.
- ExpEM
- OldUnreal Member
- Posts: 72
- Joined: Sun Jan 20, 2013 4:10 am
Issue(?): Zone lighting lights up SpecialLit surfaces.
-Finding new ways to break the engine since 1872.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Issue(?): Zone lighting lights up SpecialLit surfaces.
Yes I had to fight with this too!
But in 227 you simply can use normal lights with bDarkLight and bSpecialLit set to true to darken certain areas
But in 227 you simply can use normal lights with bDarkLight and bSpecialLit set to true to darken certain areas