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Issue #67. UScript bug: accessing a field of a returned struct crashes the game

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Masterkent
OldUnreal Member
Posts: 1469
Joined: Fri Apr 05, 2013 12:41 pm

Issue #67. UScript bug: accessing a field of a returned struct crashes the game

Post by Masterkent »

Code: Select all

function RunTest()
{
      local float Z;
      Z = SomeVector().Z; // crashes the game
}

function vector SomeVector()
{
      return vect(0, 0, 1);
}

event Tick(float DeltaTime)
{
      RunTest();
}

Code: Select all

Critical: UObject::ProcessEvent
Critical: (CrashTest0, Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
[dev ConformanceTest: CrashTest - RValueFieldAccess.bat]
Last edited by Masterkent on Mon Nov 05, 2018 3:14 pm, edited 1 time in total.
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