Code: Select all
function RunTest()
{
local float Z;
Z = SomeVector().Z; // crashes the game
}
function vector SomeVector()
{
return vect(0, 0, 1);
}
event Tick(float DeltaTime)
{
RunTest();
}
Code: Select all
Critical: UObject::ProcessEvent
Critical: (CrashTest0, Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop