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Swedish Localization

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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ElectricXIce
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Swedish Localization

Post by ElectricXIce »

Imma just put this over here
https://minfil.org/X5rareb7b2/Finished.rar

It's WAY overdue, I literally had it laying around finished with only 6 lines left to translate, My bad ya'll my bad!
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Hellkeeper
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Re: Swedish Localization

Post by Hellkeeper »

Very nice, this can be added here. :)
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

lol, nice, going to implement into next patch release
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

seems some (minor) things are missing yet though, could you check the wiki section Hellkeeper mentioned? Not that it is unusable, but would be nice to have it complete :)
Last edited by Smirftsch on Sat Dec 24, 2016 8:22 am, edited 1 time in total.
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ElectricXIce
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Re: Swedish Localization

Post by ElectricXIce »

oooooh, shit I seem to have forgotten all the shit in maps on the original, Shit, well I guess I'll do that within the next patch, could I get an estimate so I can divide my work properly.


Many apologies.
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

no problem :) - it's a lot of more than it looks in the first place
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ElectricXIce
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Re: Swedish Localization

Post by ElectricXIce »

About 110kb worth of missed translations x) I'll get back to y'all when that is done.
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eGo
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Re: Swedish Localization

Post by eGo »

@ElectricXIce
...please edit all the relevant RTNP localization files for the cutscenes like http://www.oldunreal.com/wiki/index.php ... glish_.int


...isnt your fail ElectricXIce ;)
I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback. The last changes of the RTNP cutscene feature was worked out two years ago. It cannot work with old localization files!
Last edited by eGo on Thu Jan 26, 2017 10:08 am, edited 1 time in total.
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Masterkent
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Re: Swedish Localization

Post by Masterkent »

I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback.
If any original maps or sound packages are still supposed to be overwritten (as before), my feedback will be strictly negative.
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback. The last changes of the RTNP cutscene feature was worked out two years ago. It cannot work with old localization files!
My fault, really lost overview at some point.
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

I don't know why current files are still not changed and included into r35? No one has tested it and gave back any feedback.
If any original maps or sound packages are still supposed to be overwritten (as before), my feedback will be strictly negative.
My idea was to add this as optional install once done and debugged, because I see little chance to implement something like this without such changes/fixes- and I think they are worth it.
Last edited by Smirftsch on Sun Jan 29, 2017 9:47 am, edited 1 time in total.
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Masterkent
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Re: Swedish Localization

Post by Masterkent »

My idea was to add this as optional install once done and debugged
I don't see reasons to use the original names for modified packages, regardless of whether the packages are optional or not - it's a source of troubles anyway.
because I see little chance to implement something like this without such changes/fixes
If you mean the subtitles, they can be added by a mod. If you want to see a proof of concept, take look at SpeechMutator.

This mutator works under 227i or 227j (I didn't use any 227j-specific features). Since this is just a proof of concept, I added special localization files only for two maps (Crashsite2.unr and Inter5.unr) and only for two languages (English and German):

Crashsite2_speech.det - German
Crashsite2_speech.int - English
Inter5_speech.det - German
Inter5_speech.int - English

So you can test any combination of
- map (Crashsite2.unr / Inter5.unr)
- language (English / German)
- player gender (male / female)

Example:

Last edited by Masterkent on Tue Jan 31, 2017 10:46 am, edited 1 time in total.
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Smirftsch
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Re: Swedish Localization

Post by Smirftsch »

no objections against using different naming from my side, eGo? :)

but well, it isn't only subtitles, but also cutscenes and some other things eGo added/fixed. I'm sure he can give a better overview.
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Neon_Knight
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Re: Swedish Localization

Post by Neon_Knight »

Bump! Found this thread casually!

Does anybody have the first post's file? Because the link seems missing. And would help a lot with Unreal and UT.
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