Excellent! I've added all of your changes into the testing repo. So they'll come with v227k. Thank you so much for your hard work!BIr4 wrote: ↑Sun Jul 10, 2022 11:48 amI knew it.Neon_Knight wrote: ↑Sun Jul 10, 2022 11:07 am We marked them as deprecated to tell people that those two consoles, while available, won't be maintained anymore by the team.
The ptt(6newfiles).zip contains the changes that were requested, in PM, for review (I think that's what was expected). And I added a few others that I thought were relevant. It's up to you. Check if it's ok.
(sometimes I think that this google translator changes the meaning of what I typed a little ...haha).
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Ok, thank U.
This 3 files improved the words of the menus (old and new). If you want:
EDIT:
ptt.zip (all new files from the portuguese translation):
https://www.mediafire.com/file/tjqacp7z ... t.zip/file
This 3 files improved the words of the menus (old and new). If you want:
EDIT:
ptt.zip (all new files from the portuguese translation):
https://www.mediafire.com/file/tjqacp7z ... t.zip/file
You do not have the required permissions to view the files attached to this post.
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Sorry, I'm trying not to flood, but I found something and I can't re-edit the previous post...(the edit button disappears, I don't know if due to the time or the number of editing permissions).
In Universal Translator everything is showing correctly. In Unreal's Classic Menu (via keyboard) those same characters do not appear. As I mentioned in the image in a previous post. Now I found this one in the game, and I found it strange because I thought if the universal trans. is showing correct, I thought everything in the game would be too.
Ilustrative Photo:
Regeneraço = Regeneração
(It's the same thing the translator had. But it was fixed. It looks like this one will meet the same fate.
That's it, hugs. Thank you for your attention. Now I'll wait for the patch to be released.
In Universal Translator everything is showing correctly. In Unreal's Classic Menu (via keyboard) those same characters do not appear. As I mentioned in the image in a previous post. Now I found this one in the game, and I found it strange because I thought if the universal trans. is showing correct, I thought everything in the game would be too.
Ilustrative Photo:
Regeneraço = Regeneração
(It's the same thing the translator had. But it was fixed. It looks like this one will meet the same fate.
That's it, hugs. Thank you for your attention. Now I'll wait for the patch to be released.
- Reborn
- OldUnreal Member
- Posts: 47
- Joined: Thu Mar 16, 2017 6:55 am
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
No need to be sorry. After a certain time (can't remember how much) the Edit button is disabled.
Yeah, for some of that stuff, there needs to be a font fix in place.
Yeah, for some of that stuff, there needs to be a font fix in place.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- Hyper
- OldUnreal Member
- Posts: 3515
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
My suggestions for UnrealI.nlt
Code: Select all
[Public]
Object=(Name=UnrealI.KingOfTheHill,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealI.DarkMatch,Class=Class,MetaClass=Engine.GameInfo)
; EN: Object=(Name=UnrealI.FlakCannon,Class=Class,MetaClass=Engine.Weapon,Description="Flak Cannon")
Object=(Name=UnrealI.FlakCannon,Class=Class,MetaClass=Engine.Weapon,Description="Flak Cannon")
; EN: Object=(Name=UnrealI.Rifle,Class=Class,MetaClass=Engine.Weapon,Description="Sniper Rifle")
Object=(Name=UnrealI.Rifle,Class=Class,MetaClass=Engine.Weapon,Description="Sniper Rifle")
; EN: Object=(Name=UnrealI.Minigun,Class=Class,MetaClass=Engine.Weapon,Description="Minigun")
Object=(Name=UnrealI.Minigun,Class=Class,MetaClass=Engine.Weapon,Description="Minigun")
; EN: Object=(Name=UnrealI.GESBioRifle,Class=Class,MetaClass=Engine.Weapon,Description="GES BioRifle")
Object=(Name=UnrealI.GESBioRifle,Class=Class,MetaClass=Engine.Weapon,Description="GES BioRifle")
; EN: Object=(Name=UnrealI.RazorJack,Class=Class,MetaClass=Engine.Weapon,Description="RazorJack")
Object=(Name=UnrealI.RazorJack,Class=Class,MetaClass=Engine.Weapon,Description="RazorJack")
; EN: Object=(Name=UnrealI.QuadShot,Class=Class,MetaClass=Engine.Weapon,Description="Quad-Barreled Shotgun")
Object=(Name=UnrealI.QuadShot,Class=Class,MetaClass=Engine.Weapon,Description="Quad-Barreled Shotgun")
; EN: Object=(Name=UnrealI.PeaceMaker,Class=Class,MetaClass=Engine.Weapon,Description="Peacemaker")
Object=(Name=UnrealI.PeaceMaker,Class=Class,MetaClass=Engine.Weapon,Description="Peacemaker")
; EN: Object=(Name=UnrealI.FemaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Female 2")
Object=(Name=UnrealI.FemaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Vrouw 2")
; EN: Object=(Name=UnrealI.MaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Male 1")
Object=(Name=UnrealI.MaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Man 1")
; EN: Object=(Name=UnrealI.MaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Male 2")
Object=(Name=UnrealI.MaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Man 2")
; EN: Object=(Name=UnrealI.SkaarjPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Skaarj Trooper")
Object=(Name=UnrealI.SkaarjPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Skaarj Soldaat")
; EN: Object=(Name=UnrealI.FemaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Female 2")
Object=(Name=UnrealI.FemaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Vrouw 2")
; EN: Object=(Name=UnrealI.MaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Male 1")
Object=(Name=UnrealI.MaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Man 1")
; EN: Object=(Name=UnrealI.MaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Male 2")
Object=(Name=UnrealI.MaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Man 2")
; EN: Object=(Name=UnrealI.SkaarjPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Skaarj Trooper")
Object=(Name=UnrealI.SkaarjPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Skaarj Soldaat")
; EN: Object=(Name=UnrealI.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")
Object=(Name=UnrealI.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")
; EN: Object=(Name=UnrealI.NaliPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Nali")
Object=(Name=UnrealI.NaliPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Nali")
Preferences=(Caption="Darkmatch",Parent="Game Types",LangCaption="Darkmatch",Class=UnrealI.DarkMatch,Immediate=True)
Preferences=(Caption="King Of The Hill",Parent="Game Types",LangCaption="Koning van de Heuvel",Class=UnrealI.KingOfTheHill,Immediate=True)
Preferences=(Caption="Darkmatch Maps",Parent="Map Lists",LangCaption="Darkmatch-levels",Class=UnrealI.DkMapList,Immediate=True)
[IntroNullHud]
; EN: ESCMessage="Press ESC to begin"
ESCMessage="Druk op ESC om te beginnen"
[Queen]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="Queen"
MenuName="Koningin"
[SkaarjPlayer]
; EN: MenuName="Skaarj Trooper"
MenuName="Skaarj Soldaat"
[SkaarjPlayerBot]
; EN: MenuName="Skaarj Trooper"
MenuName="Skaarj Soldaat"
[WarLord]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="WarLord"
MenuName="Krijgsheer"
[SearchLight]
; EN: ExpireMessage="The Search Light batteries have died."
ExpireMessage="De batterijen van het Zoeklicht zijn leeg."
; EN: PickupMessage="You picked up the Search Light"
PickupMessage="Je pakte het Zoeklicht op"
; EN: ItemName="Search Light"
ItemName="Zoeklicht"
[RazorAmmo]
; EN: PickupMessage="You picked up some Razor Blades"
PickupMessage="Je hebt wat Razor Blades"
; EN: ItemName="Razor Blades"
ItemName="Razor Blades"
[FlakBox]
; EN: PickupMessage="You picked up 10 Flak Shells"
PickupMessage="Je hebt 10 Flak Shells"
; EN: ItemName="Flak Shells"
ItemName="Flak Shells"
[MaleOne]
; EN: MenuName="Male 1"
MenuName="Man 1"
[MaleOneBot]
; EN: MenuName="Male 1"
MenuName="Man 1"
[RifleAmmo]
; EN: PickupMessage="You got 8 Rifle Rounds"
PickupMessage="Je hebt 8 Rifle Rounds"
; EN: ItemName="Rifle Rounds"
ItemName="Rifle Rounds"
[Seeds]
; EN: PickupMessage="You got the Nali Fruit Seeds"
PickupMessage="Je hebt de Nali Fruit Zaden"
; EN: ItemName="Nali Fruit Seeds"
ItemName="Nali Fruit Zaden"
[JumpBoots]
; EN: ExpireMessage="The Jump Boots have drained"
ExpireMessage="De Springlaarzen zijn uitgewerkt"
; EN: PickupMessage="You picked up the Jump Boots"
PickupMessage="Je hebt de Springlaarzen"
; EN: ItemName="Jump Boots"
ItemName="Springlaarzen"
[ForceField]
; EN: M_NoRoom="No room to activate Force Field."
M_NoRoom="Geen ruimte om Krachtveld te activeren."
; EN: PickupMessage="You picked up the Force Field"
PickupMessage="Je hebt het Krachtveld"
; EN: ItemName="Force Field"
ItemName="Krachtveld"
[FemaleTwo]
; EN: MenuName="Female 2"
MenuName="Vrouw 2"
[FemaleTwoBot]
; EN: MenuName="Female 2"
MenuName="Vrouw 2"
[MaleTwo]
; EN: MenuName="Male 2"
MenuName="Man 2"
[MaleTwoBot]
; EN: MenuName="Male 2"
MenuName="Man 2"
[Sludge]
; EN: PickupMessage="You picked up 25 Kilos of Tarydium Sludge"
PickupMessage="Je hebt 25 kilo Tarydium Sludge"
; EN: ItemName="Tarydium Sludge"
ItemName="Tarydium Sludge"
[Invisibility]
; EN: ExpireMessage="Invisibility has worn off."
ExpireMessage="De Onzichtbaarheid is uitgewerkt."
; EN: PickupMessage="You have Invisibility"
PickupMessage="Je hebt Onzichtbaarheid"
; EN: ItemName="Invisibility"
ItemName="Onzichtbaarheid"
[DarkMatch]
; EN: ClassCaption="DarkMatch"
ClassCaption="Darkmatch"
; EN: GameName="DarkMatch"
GameName="Darkmatch"
[FlakShellAmmo]
; EN: PickupMessage="You got a Flak Shell"
PickupMessage="Je hebt een Flak Shell"
; EN: ItemName="Flak Shell"
ItemName="Flak Shell"
[AsbestosSuit]
; EN: PickupMessage="You picked up the Asbestos Suit"
PickupMessage="Je hebt het Asbest Pak"
; EN: ItemName="Asbestos Suit"
ItemName="Asbest Pak"
[Fell]
; EN: Name="fell"
Name="viel"
; EN: AltName="fell"
AltName="viel"
[Drowned]
; EN: Name="drowned"
Name="verdronken"
; EN: AltName="drowned"
AltName="verdronken"
[Decapitated]
; EN: Name="beheaded"
Name="onthoofd"
; EN: AltName="decapitated"
AltName="onthoofd"
[Dampener]
; EN: ExpireMessage="Acoustic dampener has run out."
ExpireMessage="Akoestische Demper is uitgewerkt."
; EN: PickupMessage="You got the Acoustic Dampener"
PickupMessage="Je hebt de Akoestische Demper"
; EN: ItemName="Acoustic Dampener"
ItemName="Akoestische Demper"
[Corroded]
; EN: Name="corroded"
Name="gecorrodeerd"
; EN: AltName="slimed"
AltName="geslijmd"
[Burned]
; EN: Name="burned"
Name="verbrand"
; EN: AltName="flame-broiled"
AltName="geroosterd"
[ToxinSuit]
; EN: PickupMessage="You picked up the Toxin Suit"
PickupMessage="Je hebt het Gifpak"
; EN: ItemName="Toxin Suit"
ItemName="Gifpak"
[PowerShield]
; EN: PickupMessage="You got the Power Shield"
PickupMessage="Je hebt het Krachtschild"
; EN: ItemName="Power Shield"
ItemName="Krachtschild"
[RifleRound]
; EN: PickupMessage="You got a Rifle Round"
PickupMessage="Je hebt een Rifle Round"
; EN: ItemName="Rifle Round"
ItemName="Rifle Round"
[Behemoth]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Behemoth"
MenuName="Behemoth"
[Blob]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Blob"
MenuName="Blob"
[Bloblet]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Bloblet"
MenuName="Bloblet"
[Gasbag]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Gasbag"
MenuName="Gasbag"
[GiantGasbag]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="Giant Gasbag"
MenuName="Giant Gasbag"
[GiantManta]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="Giant Manta"
MenuName="Giant Manta"
[IceSkaarj]
; EN: NameArticle=" een "
NameArticle=" een "
; EN: MenuName="Ice Skaarj"
MenuName="IJsskaarj"
[Krall]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Krall"
MenuName="Krall"
[KrallElite]
; EN: NameArticle=" an "
NameArticle=" een "
; EN: MenuName="Elite Krall"
MenuName="Elite Krall"
[LeglessKrall]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Legless Krall"
MenuName="Geamputeerde Krall"
[Mercenary]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Mercenary"
MenuName="Mercenary"
[MercenaryElite]
; EN: NameArticle=" an "
NameArticle=" een "
; EN: MenuName="Elite Mercenary"
MenuName="Elite Mercenary"
[Pupae]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Pupae"
MenuName="Pupae"
[SkaarjAssassin]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Assassin"
MenuName="Skaarj Assassin"
[SkaarjBerserker]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Berserker"
MenuName="Skaarj Berserker"
[SkaarjGunner]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Gunner"
MenuName="Skaarj schutter"
[SkaarjInfantry]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Infantry"
MenuName="Skaarj Infanterie Soldaat"
[SkaarjLord]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="Skaarj Lord"
MenuName="Skaarj Lord"
[SkaarjOfficer]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Officer"
MenuName="Skaarjofficier"
[SkaarjSniper]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Skaarj Sniper"
MenuName="Skaarj sluipschutter"
[SkaarjTrooper]
; EN: NameArticle=" a "
NameArticle=" de "
; EN: MenuName="Skaarj Trooper"
MenuName="Skaarj Soldaat"
[Titan]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Titan"
MenuName="Titaan"
[StoneTitan]
; EN: NameArticle=" the "
NameArticle=" de "
; EN: MenuName="Stone Titan"
MenuName="Stenen Titaan"
[EndgameHud]
; EN: Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."
Message1="De Skaarj ontsnappingscapsule is op het nippertje ontsnapt aan de zwaartekracht van de planeet. Deze manoeuvre heeft je je laatste brandstof gekost dus drijf je stuurloos rond."
; EN: Message2="From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."
Message2="Van waar velen zijn gestorven, ben jij ontsnapt. Je lacht in jezelf; er is zoveel gebeurd, maar er is weinig veranderd."
; EN: Message3="Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."
Message3="Voor de noodlanding zat je vast in een krappe cel. Nu ben je weer opgesloten in een gevangenis."
; EN: Message4="But, you feel confident that someone will come upon your small vessel... eventually."
Message4="Maar je hebt er vertrouwen in dat iemand uiteindelijk je kleine vaartuig zal vinden."
; EN: Message5="Until then, you drift and hope."
Message5="Tot dan zweef je rond en houd je hoop."
; EN: Message6="To Be Continued..."
Message6="Wordt vervolgd..."
; EN: Message7="Press fire to restart"
Message7="Druk op <fire> om opnieuw te starten"
[KingOfTheHill]
; EN: ClassCaption="King Of The Hill"
ClassCaption="Koning van de Heuvel"
; EN: KingMessage=" is the new king of the hill!"
KingMessage=" is de nieuwe koning van de heuvel!"
; EN: NewKingMessage="%ls is the new king of the hill!"
NewKingMessage="%ls is de nieuwe koning van de heuvel!"
; EN: NewQueenMessage="%ls is the new queen of the hill!"
NewQueenMessage="%ls is de nieuwe koningin van de heuvel!"
; EN: GameName="King of the Hill"
GameName="Koning van de Heuvel"
[ParentBlob]
; EN: BlobKillMessage="was corroded by a Blob"
BlobKillMessage="werd aangetast door een Blob"
FemBlobKillMessage="werd aangetast door een Blob"
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Blob"
MenuName="Blob"
[FlakCannon]
; EN: DeathMessage="%o was ripped to shreds by %k's %w."
DeathMessage="%o werd in stukken gescheurd met de %w van %k."
FemDeathMessage="%o werd in stukken gescheurd met de %w van %k."
FemKillMessage="%o werd in stukken gescheurd met de %w van %k."
; EN: PickupMessage="You got the Flak Cannon"
PickupMessage="Je hebt het Flak Cannon"
; EN: ItemName="Flak Cannon"
ItemName="Flak Cannon"
[Rifle]
; EN: DeathMessage="%k put a bullet through %o's head."
DeathMessage="%k schoot een kogel door %o's hoofd."
FemDeathMessage="%k schoot een kogel door %o's hoofd."
FemKillMessage="%k schoot een kogel door %o's hoofd."
; EN: PickupMessage="You got the Rifle"
PickupMessage="Je hebt het Geweer"
; EN: ItemName="Sniper Rifle"
ItemName="Sniper Rifle"
[Minigun]
; EN: DeathMessage="%k's %w turned %o into a leaky piece of meat."
DeathMessage="De %w van %k veranderde %o in een lek stuk vlees."
FemDeathMessage="De %w van %k veranderde %o in een lek stuk vlees."
FemKillMessage="De %w van %k veranderde %o in een lek stuk vlees."
; EN: PickupMessage="You got the Minigun"
PickupMessage="Je hebt de Minigun"
; EN: ItemName="Minigun"
ItemName="Minigun"
[RazorJack]
; EN: DeathMessage="%k took a bloody chunk out of %o with the %w."
DeathMessage="%k sneed een bloederig stuk uit %o met de %w."
FemDeathMessage="%k sneed een bloederig stuk uit %o met de %w."
FemKillMessage="%k sneed een bloederig stuk uit %o met de %w."
; EN: PickupMessage="You got the RazorJack"
PickupMessage="Je hebt de RazorJack"
; EN: ItemName="RazorJack"
ItemName="RazorJack"
[QuadShot]
; EN: DeathMessage="%o was blasted to bits by %k's %w."
DeathMessage="%o werd in stukken geschoten met %k's %w."
FemDeathMessage="%o werd in stukken geschoten met %k's %w."
FemKillMessage="%o werd in stukken geschoten met %k's %w."
; EN: PickupMessage="You got the Quad-Barreled Shotgun"
PickupMessage="Je hebt de Quad-Barreled Shotgun"
; EN: ItemName="Quad-Barreled Shotgun"
ItemName="Quad-Barreled Shotgun"
[GESBioRifle]
; EN: DeathMessage="%o drank a glass of %k's dripping green load."
DeathMessage="%o dronk een glas druipende groene lading van %k."
FemDeathMessage="%o dronk een glas druipende groene smurrie van %k."
FemKillMessage="%o dronk een glas druipende groene smurrie van %k."
; EN: PickupMessage="You got the GES BioRifle"
PickupMessage="Je hebt de GES BioRifle"
; EN: ItemName="GES BioRifle"
ItemName="GES BioRifle"
[NaliPlayer]
; EN: MenuName="Nali"
MenuName="Nali"
[NaliPlayerBot]
; EN: MenuName="Nali"
MenuName="Nali"
[Squid]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Squid"
MenuName="Inktvis"
[Chameleon]
; EN: NameArticle=" a "
NameArticle=" een "
; EN: MenuName="Chameleon"
MenuName="Kameleon"
[PeaceMaker]
; EN: DeathMessage="One of %k's %w missiles blew up %o."
DeathMessage="Een van %k's %w rakketen ontplofte %o."
FemDeathMessage="Een van %k's %w rakketen ontplofte %o."
FemKillMessage="Een van %k's %w rakketen ontplofte %o."
; EN: PickupMessage="You got the Peacemaker"
PickupMessage="Je hebt de Peacemaker"
; EN: ItemName="Peacemaker"
ItemName="Peacemaker"
[PeaceAmmo]
; EN: PickupMessage="You got ammo for the Peacemaker"
PickupMessage="Je hebt munitie voor de Peacemaker"
; EN: ItemName="Peacemaker Ammo"
ItemName = "Peacemaker Munitie"
[WoodruffSeeds]
; EN: PickupMessage="You got the Woodruff Seeds"
PickupMessage="Je hebt de Lievevrouwebedstro Zaden"
; EN: ItemName="Woodruff Seeds"
ItemName="Lievevrouwebedstro Zaden"
- Reborn
- OldUnreal Member
- Posts: 47
- Joined: Thu Mar 16, 2017 6:55 am
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
UnrealShare.ptt
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;UnrealShare.logo2;Unreal")
There is a logo
UnrealShare.int
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
no logo
I don't know if this is fixed or not.
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;UnrealShare.logo2;Unreal")
There is a logo
UnrealShare.int
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
no logo
I don't know if this is fixed or not.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Yep. Already fixed in the dev snapshot as well as the localization repo.Reborn wrote: ↑Thu Jul 21, 2022 7:42 pm UnrealShare.ptt
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;UnrealShare.logo2;Unreal")
There is a logo
UnrealShare.int
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
no logo
I don't know if this is fixed or not.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
This is the latest revision with the ptt translation files. (07/25/2022):
https://www.mediafire.com/folder/auv5fv ... 2022_(UG1)
or all files in zip file:
https://www.mediafire.com/file/i6sfrgtt ... t.zip/file
Now let's wait for the final release of 227j (hopefully we have all the files translated).
Its amazing.
PS/Edit:
Reborn Thank's ALOT for the UniFont. Worked perfectly as in the picture
Neon_Knight Thank's for the support all these days. You have been a
THANK'S.
https://www.mediafire.com/folder/auv5fv ... 2022_(UG1)
or all files in zip file:
https://www.mediafire.com/file/i6sfrgtt ... t.zip/file
Now let's wait for the final release of 227j (hopefully we have all the files translated).
Its amazing.
PS/Edit:
Reborn Thank's ALOT for the UniFont. Worked perfectly as in the picture
Neon_Knight Thank's for the support all these days. You have been a
THANK'S.
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
I uploaded my fixes for Russian localization to GitHub. I didn't change map-related files.
https://github.com/Masterkent/Unreal227j_rut
The translated text should be compatible with the UniFonts from
viewtopic.php?f=51&t=10424
https://github.com/Masterkent/Unreal227j_rut
The translated text should be compatible with the UniFonts from
viewtopic.php?f=51&t=10424
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Excellent! Can you submit it as a Github Pull Request? So you can be properly credited.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- BIr4
- OldUnreal Member
- Posts: 51
- Joined: Sat May 23, 2020 1:42 am
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Added the DuskFalls.ptt and UMenu.ptt updateds.Neon_Knight wrote: ↑Tue Aug 16, 2022 11:26 pmExcellent! Can you submit it as a Github Pull Request? So you can be properly credited.