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2D animation speed

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Milkey Wilkey
OldUnreal Member
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Joined: Mon Mar 23, 2015 4:41 pm

2D animation speed

Post by Milkey Wilkey »

Hi. This is nothing strictly new and always was in unreal but would be nice to see that finally fixed. Basically any 2D sprite animation is running at the overall framerate speed instead of fixed rate. Examples are unreal logo green "flame", water ripple effects, waterfalls, fire etc. Higher FPS means faster animations. I'm not yet sure at which rate it should be fixed but I imagine it's somewhere between 15 and 30.

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Reborn
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Joined: Thu Mar 16, 2017 6:55 am

Re: 2D animation speed

Post by Reborn »

You may set maximum speed in opions of current texture (in utx file)
1.png

or for all textures in script:
var(Animation) float MinFrameRate, MaxFrameRate;


imho, best MaxFrameRate = 30 (for all textures)

in 1998 30 fps was normal gamespeed, 60 fps was fantastic.
Now, 60 fps is bad.
Maybe should limit MaxFrameRate in the game settings (in next patch)
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Smirftsch
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Re: 2D animation speed

Post by Smirftsch »

227j is having a setting for that. We are working on a public beta release at the moment :)
Sometimes you have to lose a fight to win the war.
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