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Setting Mutators from Unreal Classic Menu?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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OpenRift
OldUnreal Member
Posts: 9
Joined: Thu Jul 22, 2021 6:00 pm

Setting Mutators from Unreal Classic Menu?

Post by OpenRift »

The one thing that seems a bit disappointing is that I can't seem to have both the classic weapons mutator and the classic menu in use at the same time. Is there another way for me to enable it in-game?
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Masterkent
OldUnreal Member
Posts: 1469
Joined: Fri Apr 05, 2013 12:41 pm

Re: Setting Mutators from Unreal Classic Menu?

Post by Masterkent »

It's possible to open maps using console commands, such as Open or SwitchLevel, where you can specify various parameters, including the game type, difficulty level, and mutators. For example,

SwitchLevel Vortex2?difficulty=3?mutator=OldWeapons.OldMutator

Actually, the game menu just provides handy means to compose such console commands that it executes internally when you start a game using it.
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Neon_Knight
OldUnreal Member
Posts: 378
Joined: Tue Aug 25, 2009 9:02 pm

Re: Setting Mutators from Unreal Classic Menu?

Post by Neon_Knight »

Came too late for this one, but it's now possible to do such a thing. Mutators set to the right are enabled, set to the left, disabled.

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