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I dont know what this map is. There is a large spaceship on this map.
This mover is not supposed to be there at this point in the game. When you walk between the two halves of the ship, you can see the crate move on the forcefield. Then it is destroyed.
In you case this did not happen. This means either the script failed, which is unlikely, or you managed to enter the script without triggering it, which can be done in only two ways : either you used a cheat code to enter the ship without entering the trigger radius, or you walked all the way around the rear of front of the ship and found the access ramp without entering the trigger radius, as there is a small gap between its radius and the side of the crater. This is possible but bad luck.
In any case: not a bug.
I used only a mutator with a replacement weapon. the difficulty of the game is the last
can the function bool CheckReplacement(Actor Other, out byte bSuperRelevant) break the level script?
Maybe I'll send you a mutator and you can check it out?
And yes that function can break a map, in fact some mutators use that function to fix a map. Since it is a mover, its behavior can be affected by a mutator. It is not a solid geometry, movers are a hack in between the two, they only get fully displayed ingame and are represented by the "model" data taken from the last brush representation of them before they were turned into a mover.. No, changing the last used brush's appearance won't make the mover change its, its purely in the map data the "model" what Unreal calls model in this case. This is one of the first instances of confusing terminology in the Unreal engine. The term model was taken for mover stuff thus Unreal had to invent "mesh" for what is otherwise known as model in 3d games. This trend continued to the further generations of the engine with one name already taken for something else...
I can't play without mods because of the high difficulty.. the weapons in the game are very weak, and the monsters have a lot of health... and so I have to stop playing...
I hope the next patch will improve something in this regard