

I find this a bit of a strange request. You don't get a reply in the time you prefer and now you request a ban? Are you taking it personally that your issue is not addressed yet? Well, I can't ban you as I'm no admin/mod here. But instead of a ban request I would just go to another website as a ban will not give you anything. Perhaps there are other communities that serve you quicker. Here are just a few hobbyist programmers working on this old game in their spare time.
Development evolves and there is no point in not using existing libraries to increase functionality, security, stability, efficency. We build all deps ourselfes to ensure there is no risk to bring in malware or ads, if possible we link the libs statically, depending on the licenses to keep the required amount of separate dll's needed low.Leo T_C_K wrote: ↑Mon Feb 06, 2023 12:46 am I also don't know why 227j suddenly requires more and more library dependancies that weren't there before even during testing, making me unable to run the final release under normal circumstances myself. More people have problem running this release correctly.
It does present a problem with older machines though for example where you can't just install the whole set of those libraries on the windows side anymore. I tried putting one version I had in the unreal install itself but it seemed to ignore it somehow.Smirftsch wrote: ↑Tue Feb 07, 2023 8:49 amDevelopment evolves and there is no point in not using existing libraries to increase functionality, security, stability, efficency. We build all deps ourselfes to ensure there is no risk to bring in malware or ads, if possible we link the libs statically, depending on the licenses to keep the required amount of separate dll's needed low.Leo T_C_K wrote: ↑Mon Feb 06, 2023 12:46 am I also don't know why 227j suddenly requires more and more library dependancies that weren't there before even during testing, making me unable to run the final release under normal circumstances myself. More people have problem running this release correctly.
Can you please check if you have the two settings set to false?K-Bone wrote: ↑Tue Jan 31, 2023 11:56 pm Since installing 227j I noticed that all the textures for some odd reason are rendered as if I was using Fullbright. Right now I'm using the Direct3D 9 renderer but XOpenGL, OpenGL and even Direct3D 8 all have the same issue. Even after generating new ini files and complete fresh installs the problem persists.
Any lib needed should be provided within the patch already. If not, which one is missing?
Just because YOU didn't see or notice any of that it doesn't mean there haven't been related changes and good reasons.Leo T_C_K wrote: ↑Mon Feb 06, 2023 12:46 am Its just between those two versions, not even a year has passed and suddenly it (the final release) requires all that while it doesn't have much more features on itself (the version I speak about is already past the additions by dots like the kismet implementation and the overhaul of the editor). I just don't see why that was necessary when it worked without those libraries during testing.
Yes, this is a really unfinished and more experimental setting. Should have removed it, it's far from usable.-Hurrikan- wrote: ↑Wed Feb 08, 2023 3:18 pm [XOpenGLDrv.XOpenGLRenderDevice]
UseHWLighting=False <--- I think this settings forces NoLightning set to true, don't enable it
I didn't use the installer (nothing against you in particular but on the old machine I don't use any installers whatsoever anymore), so I asked for the files someone separately, so its possible it was missing those somehow. But I did have a version of them lying around separately sadly it didn't work still. I can't remember which ones they were as I ended up removing the patch and reverting to one of the dev 227j versions.
I didn't say there weren't any changes just that it seems unnecesary to me and still don't understand why it was all built on those.Smirftsch wrote: ↑Tue Feb 21, 2023 7:13 amJust because YOU didn't see or notice any of that it doesn't mean there haven't been related changes and good reasons.Leo T_C_K wrote: ↑Mon Feb 06, 2023 12:46 am Its just between those two versions, not even a year has passed and suddenly it (the final release) requires all that while it doesn't have much more features on itself (the version I speak about is already past the additions by dots like the kismet implementation and the overhaul of the editor). I just don't see why that was necessary when it worked without those libraries during testing.