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ALAudio for Rune - development and links

This forum is for the new audio renderer for UEngine 1 based games, like Unreal, UnrealTournament, DeusEx and Rune. Missing a Game? Want to develop yourself? Let us know!
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XenophobicSkaarj
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Joined: Thu Dec 17, 2015 1:24 am
Location: Na Pali

Re: ALAudio for Rune - development and links

Post by XenophobicSkaarj »

Alright, for copyright, disclaimer, see: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1420982304

Open up your Rune.ini and comment out or delete the original [ALAudio.ALAudioSubsystem] section. Renaming it to ['ALAudio.ALAudioSubsystem] is enough though. You might also want to apply this change to your Default.ini file, so you won't end up in a few months if you deleted your Rune.ini file with unforseen consequences.

Grab *.int and all *.dll files but ALAudio.dll out of http://www.oldunreal.com/betatest/OpenAL_v2.4.7_Rune.7z and place it in Rune Classic\System.

Grab ALAudio.dll for Rune Classic out of http://coding.hanfling.de/ALAudio_RuneClassic_20161007.zip and place it in Rune Classic\System.

Play.

Report if something doesn't work right.
Finally a working sound fix for the steam version!

Thanks a lot, but I do have to mention a bug: if I start a new game and try to skip the intro cutscene, it crashes the game. If you wait all the way it works fine, tried starting a multiplayer server as well and saving/reloading my game and it works.

Here's what it says on the first line:
Critical: Assertion failed: sizeof(PlayingSounds)
Last edited by XenophobicSkaarj on Fri Oct 07, 2016 5:17 pm, edited 1 time in total.
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han
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Joined: Wed Dec 10, 2014 12:38 am

Re: ALAudio for Rune - development and links

Post by han »

Thanks a lot, but I do have to mention a bug: if I start a new game and try to skip the intro cutscene, it crashes the game. If you wait all the way it works fine, tried starting a multiplayer server as well and saving/reloading my game and it works.

Here's what it says on the first line:
Critical: Assertion failed: sizeof(PlayingSounds)
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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[]KAOS[]Casey
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Location: over there

Re: ALAudio for Rune - development and links

Post by []KAOS[]Casey »

The assertion failed about the assertion!
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han
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Joined: Wed Dec 10, 2014 12:38 am

Re: ALAudio for Rune - development and links

Post by han »

The assertion failed about the assertion!
I would rather put it as I didn't pass the sanity check. :)
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Zeromus75
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Re: ALAudio for Rune - development and links

Post by Zeromus75 »

Sorry for necro-posting this thread, but has anyone noticed some of the voices are off synch when using this fix? When I was playing the single-player campaign, for some reason the cutscene involving Loki when Ragnar became a monster was very off and the audio was playing faster than usual, the voices not matching at all with the animation of the Loki's dialogue. Has anyone else ran into this problem using this fix?
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