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ALAudio for Unreal 224 (or UEngine 224 based like Dr. Brain: Action Reaction)- development and links

This forum is for the new audio renderer for UEngine 1 based games, like Unreal, UnrealTournament, DeusEx and Rune. Missing a Game? Want to develop yourself? Let us know!
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Smirftsch
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ALAudio for Unreal 224 (or UEngine 224 based like Dr. Brain: Action Reaction)- development and links

Post by Smirftsch »

www.oldunreal.com/betatest/OpenAL_v2.2_224.7z

Initial version 2.2

See the history here:

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1425227551

Don't forget to update your ini (although will now set up defaults if not existing):
[ALAudio.ALAudioSubsystem]
ALDevice=DefaultDevice
OutputRate=44100Hz
SampleRate=44100Hz
SoundVolume=192
SpeechVolume=192
MusicVolume=200
EffectsChannels=64
AmbientFactor=0.700000
DopplerFactor=0.010000
UseOriginalUnreal=True
bSoundAttenuate=True
UseDigitalMusic=True
MusicInterpolation=SPLINE
MusicDsp=DSP_ALL
MusicPanSeparation=50
MusicStereoMix=100
MusicAmplify=1
EmulateOldReverb=True
UseReverb=True
OldReverbIntensity=1.0
ProbeDevicesOnly=False
UseHRTF=Autodetect
UseSpeechVolume=False
Last edited by Smirftsch on Sun Nov 29, 2015 1:36 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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