https://www.moddb.com/mods/unreal-direc ... /downloads
It's simply AMAZING !
*ParallaxOcclusionMapping
*BumpMapping
*HDR
*ASSAO
*Tesselation
*SSR
Maaan :|
It's the evolution of the no-more-updated D3D11 renderer from kentie !
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
New general D3D11 renderer, complete with SSR and SSAO
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
New general D3D11 renderer, complete with SSR and SSAO
Last edited by lowenz on Wed Feb 19, 2020 1:03 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: New general D3D11 renderer, complete with SSR and SSAO
And disabling ALL of these eye-candy features you got of course the old graphics BUT with an impressive framerate (500 FPS in Nalicastle Flyby timedemo on a Radeon RX 570, and a really consistent frame time), so it's well written performance wise too!
Last edited by lowenz on Wed Feb 19, 2020 1:09 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: New general D3D11 renderer, complete with SSR and SSAO
Updated to 1.4
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- Hyper
- OldUnreal Member
- Posts: 3515
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: New general D3D11 renderer, complete with SSR and SSAO
*Waiting for Unreal 227j public release and an updated 227j compatible renderer to try this*
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: New general D3D11 renderer, complete with SSR and SSAO
New version 1.5 + https://www.moddb.com/mods/normal-and-h ... version-10
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: New general D3D11 renderer, complete with SSR and SSAO
And new texture packs (Unreal 227+UT 99 436), version 3.0New version 1.5 + https://www.moddb.com/mods/normal-and-h ... version-10
https://sites.google.com/view/unrealhdt ... d-textures
Last edited by lowenz on Fri Jun 26, 2020 11:58 am, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.