For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal Vanilla Servers
- JollyOlSport
- OldUnreal Member
- Posts: 37
- Joined: Tue Dec 15, 2015 2:41 am
Unreal Vanilla Servers
So, after my friend got Unreal, we struggled to find any decent coop servers. Is there any easy way/tutorial on how to create one? If not, can someone maybe help me find the one I'm looking for? Thanks!
-Able to change maps (Ranging from Unreal/RTNP
-No Gun/Item re-spawn
-Above Medium Difficulty
-Able to change maps (Ranging from Unreal/RTNP
-No Gun/Item re-spawn
-Above Medium Difficulty
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal Vanilla Servers
switchcooplevel mapname servertravel mapname
With Upak you need to run a fix mutator as extra, there were several released but 227 also comes with own one in separate package.
Run the server with mapname?difficulty=3 for Unreal difficulty for example. The weapon stay you can change in the configuration file, bcoopweaponmode
Or acess that from the server properties.
Of course run it also with ?game=unrealshare.coopgame if you wanna run the default coop.
With Upak you need to run a fix mutator as extra, there were several released but 227 also comes with own one in separate package.
Run the server with mapname?difficulty=3 for Unreal difficulty for example. The weapon stay you can change in the configuration file, bcoopweaponmode
Or acess that from the server properties.
Of course run it also with ?game=unrealshare.coopgame if you wanna run the default coop.
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: Unreal Vanilla Servers
Google: unreal coop server guide -> How to host a unreal server (seems to be a decent explanation, excluding the recommendations regarding bandwidth limits).Is there any easy way/tutorial on how to create one?
As admin or plain user?-Able to change maps (Ranging from Unreal/RTNP
-No Gun/Item re-spawn
Code: Select all
admin set CoopGame bCoopWeaponMode true
admin set CoopGame bInstantWeaponRespawn false
admin set CoopGame bInstantItemRespawn false
If you gonna use JCoopZ, then JCoopZGame should be used instead of CoopGame.
Specify ?difficulty=3 in the command line that is used to run the server or execute-Above Medium Difficulty
Code: Select all
SwitchCoopLevel Vortex2?difficulty=3
Last edited by Masterkent on Sun Mar 26, 2017 6:19 pm, edited 1 time in total.
- JollyOlSport
- OldUnreal Member
- Posts: 37
- Joined: Tue Dec 15, 2015 2:41 am
Re: Unreal Vanilla Servers
Thanks for the help guys!! Also got some aid from my older brother who previously had to port forward for Unreal as well.
https://gyazo.com/fd9429baabd948ac8ddffa8f83db41c4
https://gyazo.com/fd9429baabd948ac8ddffa8f83db41c4
- JollyOlSport
- OldUnreal Member
- Posts: 37
- Joined: Tue Dec 15, 2015 2:41 am
Re: Unreal Vanilla Servers
Oh, and a quickie before I go.
-As an admin (Referring back to Kent's response)
-How will I go about implementing these commands? Aren't I already Admin? (I tried typing these in the console before I left)
-How might I start the game via the title screen? As in, Unreal Intro or RTNP Intro?
-As an admin (Referring back to Kent's response)
-How will I go about implementing these commands? Aren't I already Admin? (I tried typing these in the console before I left)
-How might I start the game via the title screen? As in, Unreal Intro or RTNP Intro?
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal Vanilla Servers
By doing the "Open mapname?" command for example. You should set your admin password in your unreal.ini and then when logging in to your server use ?password=adminpw
like open 127.0.0.1?password=adminpw when connecting to a dedicated server if you want to run a dedicated server using -server
like open 127.0.0.1?password=adminpw when connecting to a dedicated server if you want to run a dedicated server using -server
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: Unreal Vanilla Servers
That depends on the chosen game class and whether you use a listen server. If you use UnrealShare.CoopGame as the game class, then-How will I go about implementing these commands? Aren't I already Admin? (I tried typing these in the console before I left)
- the direct user of a listen server has admin rights by default (I wouldn't recommend using a listen server because of worse stability and presence of specific glithes);
- a user who joins with a password matching the non-empty admin password specified on the server (if any) gets admin rights.
In case of UnrealShare.CoopGame, there are basically two ways to specify admin password on the server: by inserting ?AdminPassword=YourPassword in the command line that is used to run the server, or by setting AdminPassword of GameInfo either through modifying Unreal.ini
Code: Select all
[Engine.GameInfo]
AdminPassword=YourPassword
If the admin password is specified in both ways, the command line argument takes precedence over the GameInfo property (GameInfo's AdminPassword will be set to match that argument).
Getting admin rights by a user can be done by specifying ?Password=YourPassword in the URL that is used to connect to the server. Such a URL can be typed in console manually or be automatically generated by the game UI. The automatic generation can be done by means of right-clicking on server-name in the server browser and choosing "Join with Password" (only if you're using a 227 client).
Password matching in standard game classes (such as UnrealShare.CoopGame) is case-insensitive.
The simplest way to check if you have admin rights is to execute something like "god" or "admin say hi" in the game console. If you see a message that indicates that the execution succeeded, then you have admin rights, otherwise you don't.
I don't understand the question.-How might I start the game via the title screen? As in, Unreal Intro or RTNP Intro?
Last edited by Masterkent on Mon Mar 27, 2017 10:12 am, edited 1 time in total.
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal Vanilla Servers
He means in the flyby and I already answered that. He means starting the server via the open command...
- Masterkent
- OldUnreal Member
- Posts: 1469
- Joined: Fri Apr 05, 2013 12:41 pm
Re: Unreal Vanilla Servers
Telepathy mode on? I don't know any way to launch a dedicated server using the open command. With "relaunch" it should look likeHe means starting the server via the open command...
Code: Select all
relaunch Vortex2?Game=UnrealShare.CoopGame?Difficulty=3?AdminPassword=HisFavouritePassword -server
Last edited by Masterkent on Mon Mar 27, 2017 10:40 am, edited 1 time in total.