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Unreal Vanilla Servers

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JollyOlSport
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Joined: Tue Dec 15, 2015 2:41 am

Unreal Vanilla Servers

Post by JollyOlSport »

So, after my friend got Unreal, we struggled to find any decent coop servers. Is there any easy way/tutorial on how to create one? If not, can someone maybe help me find the one I'm looking for? Thanks!

-Able to change maps (Ranging from Unreal/RTNP
-No Gun/Item re-spawn
-Above Medium Difficulty
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Leo T_C_K
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Re: Unreal Vanilla Servers

Post by Leo T_C_K »

switchcooplevel mapname servertravel mapname

With Upak you need to run a fix mutator as extra, there were several released but 227 also comes with own one in separate package.

Run the server with mapname?difficulty=3 for Unreal difficulty for example. The weapon stay you can change in the configuration file, bcoopweaponmode
Or acess that from the server properties.

Of course run it also with ?game=unrealshare.coopgame if you wanna run the default coop.
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Masterkent
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Re: Unreal Vanilla Servers

Post by Masterkent »

Is there any easy way/tutorial on how to create one?
Google: unreal coop server guide -> How to host a unreal server (seems to be a decent explanation, excluding the recommendations regarding bandwidth limits).
-Able to change maps (Ranging from Unreal/RTNP
As admin or plain user?
-No Gun/Item re-spawn

Code: Select all

admin set CoopGame bCoopWeaponMode true
admin set CoopGame bInstantWeaponRespawn false
admin set CoopGame bInstantItemRespawn false
in console when joining with admin rights

If you gonna use JCoopZ, then JCoopZGame should be used instead of CoopGame.
-Above Medium Difficulty
Specify ?difficulty=3 in the command line that is used to run the server or execute

Code: Select all

SwitchCoopLevel Vortex2?difficulty=3
in console when joining with admin rights (Vortex2 can be replaced by any other map).
Last edited by Masterkent on Sun Mar 26, 2017 6:19 pm, edited 1 time in total.
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JollyOlSport
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Re: Unreal Vanilla Servers

Post by JollyOlSport »

Thanks for the help guys!! Also got some aid from my older brother who previously had to port forward for Unreal as well.

https://gyazo.com/fd9429baabd948ac8ddffa8f83db41c4
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JollyOlSport
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Re: Unreal Vanilla Servers

Post by JollyOlSport »

Oh, and a quickie before I go.

-As an admin (Referring back to Kent's response)
-How will I go about implementing these commands? Aren't I already Admin? (I tried typing these in the console before I left)
-How might I start the game via the title screen? As in, Unreal Intro or RTNP Intro?
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Leo T_C_K
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Re: Unreal Vanilla Servers

Post by Leo T_C_K »

By doing the "Open mapname?" command for example. You should set your admin password in your unreal.ini and then when logging in to your server use ?password=adminpw
like open 127.0.0.1?password=adminpw when connecting to a dedicated server if you want to run a dedicated server using -server
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Masterkent
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Re: Unreal Vanilla Servers

Post by Masterkent »

-How will I go about implementing these commands? Aren't I already Admin? (I tried typing these in the console before I left)
That depends on the chosen game class and whether you use a listen server. If you use UnrealShare.CoopGame as the game class, then

- the direct user of a listen server has admin rights by default (I wouldn't recommend using a listen server because of worse stability and presence of specific glithes);
- a user who joins with a password matching the non-empty admin password specified on the server (if any) gets admin rights.

In case of UnrealShare.CoopGame, there are basically two ways to specify admin password on the server: by inserting ?AdminPassword=YourPassword in the command line that is used to run the server, or by setting AdminPassword of GameInfo either through modifying Unreal.ini

Code: Select all

[Engine.GameInfo]
AdminPassword=YourPassword
or by executing "set GameInfo AdminPassword YourPassword" in the server console (for a listen server, it's a plain game console; for a dedicated server, it's a console that can be called from the corresponding tray icon).

If the admin password is specified in both ways, the command line argument takes precedence over the GameInfo property (GameInfo's AdminPassword will be set to match that argument).

Getting admin rights by a user can be done by specifying ?Password=YourPassword in the URL that is used to connect to the server. Such a URL can be typed in console manually or be automatically generated by the game UI. The automatic generation can be done by means of right-clicking on server-name in the server browser and choosing "Join with Password" (only if you're using a 227 client).

Password matching in standard game classes (such as UnrealShare.CoopGame) is case-insensitive.

The simplest way to check if you have admin rights is to execute something like "god" or "admin say hi" in the game console. If you see a message that indicates that the execution succeeded, then you have admin rights, otherwise you don't.
-How might I start the game via the title screen? As in, Unreal Intro or RTNP Intro?
I don't understand the question.
Last edited by Masterkent on Mon Mar 27, 2017 10:12 am, edited 1 time in total.
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Leo T_C_K
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Re: Unreal Vanilla Servers

Post by Leo T_C_K »

He means in the flyby and I already answered that. He means starting the server via the open command...
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Masterkent
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Re: Unreal Vanilla Servers

Post by Masterkent »

He means starting the server via the open command...
Telepathy mode on? I don't know any way to launch a dedicated server using the open command. With "relaunch" it should look like

Code: Select all

relaunch Vortex2?Game=UnrealShare.CoopGame?Difficulty=3?AdminPassword=HisFavouritePassword -server
Using a batch file instead would be more convenient though.
Last edited by Masterkent on Mon Mar 27, 2017 10:40 am, edited 1 time in total.
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