For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Cel Shading and Unreal?

Unreal Unreal and more Unreal
Post Reply
User avatar
Blu3Haz3
OldUnreal Member
Posts: 260
Joined: Fri Apr 30, 2010 10:05 pm

Cel Shading and Unreal?

Post by Blu3Haz3 »

I thought to myself recently while playing Unreal and considered this idea would be a nice boost in the art style of this old game. Anyone else think it would be a nice 227 feature?
User avatar
Hellkeeper
Global Moderator
Posts: 3145
Joined: Wed May 21, 2008 8:24 pm

Re: Cel Shading and Unreal?

Post by Hellkeeper »

No.
You must construct additional pylons.
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: Cel Shading and Unreal?

Post by スマイル・ドラゴン »

Such a thing could just be implemented by building your own OpenGLDrv I imagine.

And kentie's D3D10Drv appears to use shader files so maybe a cel shader can be programmed and fed into his render device.

There's no real point to have such a silly thing merged into 227...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
User avatar
han
Global Moderator
Posts: 686
Joined: Wed Dec 10, 2014 12:38 am

Re: Cel Shading and Unreal?

Post by han »

I guess it might be nice for Nerf.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
User avatar
Lurker
OldUnreal Member
Posts: 38
Joined: Tue Mar 03, 2015 4:11 am

Re: Cel Shading and Unreal?

Post by Lurker »

This has been done in UE-based games such as XIII and Borderlands, although I'm not sure if the cartoonish effect was achieved with true Cel shading or just with textures.

Anway, as han said, it could look nice in Nerf. I think it would also look good in Disney's Brother Bear and any comic/cartoon style game for that matter. I don't think it's necessary for Unreal either, because it's a different style.
Last edited by Lurker on Tue May 19, 2015 8:25 pm, edited 1 time in total.
User avatar
Kajgue
Global Moderator
Posts: 649
Joined: Mon Oct 17, 2005 2:36 pm

Re: Cel Shading and Unreal?

Post by Kajgue »

That would not in any way gel decently with Unreal, the atmosphere or the art style.
AKA - ( T : S : B ) Ice-Lizard
Image

Whistleblower Ted Gunderson
User avatar
Blu3Haz3
OldUnreal Member
Posts: 260
Joined: Fri Apr 30, 2010 10:05 pm

Re: Cel Shading and Unreal?

Post by Blu3Haz3 »

I am talking about the black outlines, not the light blending technique. And I will post an example of what I mean, considering the age of the game I think it would be better than bump mapping and realtime shadows lol
Post Reply
  • Similar Topics
    Replies
    Views
    Last post

Return to “Unreal General Forum”