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Old mods

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GreatEmerald
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Re: Old mods

Post by GreatEmerald »

What's CTB?
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[]KAOS[]Casey
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Re: Old mods

Post by []KAOS[]Casey »

No idea, but it looks like its possible to convert to 225, it just uses the old static array method with strings instead of newer dynamic array strings.

It also looks like it has a rudimentary score keeping system.. back in 1999 :P
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »

http://cineplex.planetquake.gamespy.com/unreal.html

I found it there originally....anyway I tried the mod once...too bad there are not other versions avaiable, damn there must be somewhere something....it seemed to be popular mod.
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Gizzy
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Re: Old mods

Post by Gizzy »

This looks interesting.... Perhaps one of the first fully-fledged mods?

Can anyone else download this and re-upload it somewhere? I don't intend on paying for a Fileplanet account.
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[]KAOS[]Casey
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Re: Old mods

Post by []KAOS[]Casey »

you dont have to pay for the free download ones, just register and use free servers :P
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Bane
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Re: Old mods

Post by Bane »

Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Gizzy
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Re: Old mods

Post by Gizzy »

Thanks Bane!
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GreatEmerald
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Re: Old mods

Post by GreatEmerald »

Ehh, I really want to see the Monty Python and the Holy Grail scene from that page! Bad token? Is this fixable?
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »



This guy converted the holygrail mod....btw it is of Jess Crable (the coder who worked on RtNP), under the nick Zarniwoop, hough it is not the same Zarniwoop that is now around in forums etc. It just appears to be same nick taken from same place.
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[]KAOS[]Casey
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Re: Old mods

Post by []KAOS[]Casey »

For the record, CTB doesn't load on 220, as 220 is missing unrealshare. Not sure which patch to try first
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GreatEmerald
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Re: Old mods

Post by GreatEmerald »

Awesome :D
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »

For the record, CTB doesn't load on 220, as 220 is missing unrealshare. Not sure which patch to try first
No, you confuse 200 with 220. 220 has Unrealshare
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Gizzy
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Re: Old mods

Post by Gizzy »

I could not load CTB-Intro. "Can't Find File For Package: CTBINTRO"
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[]KAOS[]Casey
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Re: Old mods

Post by []KAOS[]Casey »

loaded it with errors using 221, as I couldnt install 220 properly.

Was kind of cool, untill it GPFd when a bomb exploded :p they said "HOLY SHIT" {gpf}, with an "unknown code token error" which means I have a DLL mismatch or some stuff.

Anyways, tried to convert and it's not currently possible since all package editors cannot read the meshes in it. I can convert everything but the 1 weapon and 4 pickups. well, at least their meshes. I can extract the textures though. We'd need smirf to make some kind of commandlet to reformat the nametable to be compatible i'd think.

kind of cool such an old mod had voice acting on an intro thing, and they had new meshes, albeit they seem to just be 1 frame and they rotate, but still.
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »

Too bad they didn't have newer versions available.
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[]KAOS[]Casey
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Re: Old mods

Post by []KAOS[]Casey »

THIS IS PROVIDED AS-IS, THE BUGS ARE FROM CONVERSION

http://www.klankaos.com/downloads/ctb10a225f.exe

gametype is ConqBase.ConqBaseGame

all maps, models, textures, etc have been ported. see readme for details.

It also doesn't appear to be functioning like it should at all.. I don't really have the time to fix it, but maybe someone else will, now that they can.

Mostly, it seems like a mapping error/update from 220,  and obviously major script changes.  I had to add in some old functions that are clearly obsoleted from 220 to even get it to compile.
Last edited by []KAOS[]Casey on Mon Apr 27, 2009 8:09 pm, edited 1 time in total.
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »

Btw the file seems to be damaged now or something...
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Leo T_C_K
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Re: Old mods

Post by Leo T_C_K »

Sorry to resurrect this old thread, but

ctb225meshfix

I decided to make an addon based on Casey's conversion now. Added back missing texture and provided separate package with the meshes being restored to full glory without those glitches introduced by the tool reexporting.

wayback link for the descriptions

https://web.archive.org/web/20070728121 ... nreal.html
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