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(this still won't fix the ladder problems though)
I believe 220 botpack is best for domination (imo better than the 221 version) but that's just me.
so those cool sounds got removed because someone didn't have time to look into the problem, first went unused and then replaced by completely new ones instead of fixing them. classy really
if someone wants a model of the disc/ufo separated here it is:
it can be used even for ufo pawn or something though you have to unset the polyflags to not be invisible (the main part, it was used to hide the outer disc before extension) yourself,
btw this is the final boss (xan) model but with the 222 anims. The reason why this had to be done is because the 222 boss has messed up weapon triangle and this should fix the issue
here is the sound fix for botpack 220 (under 220) that I talked about before
Also here release thread for DM Coret
Thanks for your fixes and for the DM-Coret. It sure looks like a DM map after all.
Now what surprised me is that somehow(??) it enabled the possibility of fully playing the ctf ladder on 225. It fucking works and the maps advance as long as you use the 221 ones. Niven is the first map against Canucks, Doria is second against Dudes, Dreary is third map against Commies (just playing)....
THOSE FRIGGIN COMIES LOL
IM FUCKING ADVANCING THROUGH 220 BOTPACK LADDER I CANT BELIEVE IT
EDIT: That's it lol, the 220 ladder really just has three maps...it tells you this
that you achieved novice GRANDMASTER and your score and then it tells you
"You have completed all the ladders for"
and that's it...it does let you "play" higher skill level but not really, i suppose you have to erase stuff from config file in order to start again.
Fix for the UT crypt package
this fixes the defaulttexture problem at gauntlet
also, a port of the ctf coret from 222 beta
alt versions, one specificaly for 220 as well, though it might require the 220 botpack hybrid:
Speaking of the botpack hybrid, here it is finally:
this includes the previous sound fix, it has the 221 pulsegun as extra.
I also compiled the same on 225 as i indicated before which allowed for some sp ladder part schenanigans also
also for people who just want the 221 pulsegun and nothing else, here it is in separate files, one for 220:
just summon myl.pulsegun
and here for 225 and similar:
But..this allows me to load those maps on 200 and make botpack-free versions. Like I already made a deathmatch only version of face and from naliairforce I removed redeemer and added peacemaker instead...I will release this stuff in the near future. An extra set of maps that work on vanilla Unreal 200 range. I will also make kill the cow version of ctf face. I will release all this here or in a separate thread. Here at least the plain fixes and the other stuff maybe I should do separate. It is exciting for me honestly. The old stuff has also unique gameplay. But given how much codewise had changed in 220, it would be really interesting to get 219 botpack or earlier. Because it absolutely did exist, for all we know the weapons looked all different still. We know that the first versions had the old beta translocator instead, too. The "pipebomb" like one.
It is possible the first "udamage" was really mark of chizra and it looked different. Like maybe even the artifact mesh was used. Also interesting is to note the sounds of the old UDamage. If you played Unreal 2 you know that sound already and it is an "artifact" sound. This is important as I believe the two are related.
This is for 220 and 221, the torches changed back to the original mesh.
is a fix for the 222 beta only of its version of ctf face by assigning it back the normal torchflame mesh.
and here is the ctf face from 222 for 221 basically (if you don't have the 222 version especially), the original was saved on 220 it seems even, so in the 221 beta they were a bit behind with some map updates...
This was needed.
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