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Double cursor

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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abc
Posts: 2
Joined: Sun May 07, 2017 1:05 am

Double cursor

Post by abc »

Patch 436, D3D9, and direct input checked. When UT99 is windowed then maximized the Windows mouse pointer appears over the game. Anyone know a fix for this without changing these base settings? There are several other posts on this, but no definitive answers. Already tried a directdraw wrapper to no avail after following some leads from Anth. Not looking to use third party software either. Thanks in advance to anyone with the answer.
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Ooper
OldUnreal Member
Posts: 82
Joined: Sun Feb 09, 2020 11:36 am

Re: Double cursor

Post by Ooper »

Use xc_engine for raw input, or disable direct input, or use 469 direct input, it's a Direct Input bug for older versions.
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