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Unreal monsters see UT player through movers (doors, etc.)

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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Psychomorph
OldUnreal Member
Posts: 19
Joined: Wed Jul 10, 2019 12:20 pm

Unreal monsters see UT player through movers (doors, etc.)

Post by Psychomorph »

Playing Unreal co-op maps as an Unreal player in UT, the monsters do not see the player through doors, but as an UT player, it seems they do and attack.

I play Unreal co-op through the UT mod Infiltration 2.9 and we have the issue that monsters always see us through doors and lifts (movers in general).

Is it an UT player class thing? Is there a solution?
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[]KAOS[]Casey
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Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Unreal monsters see UT player through movers (doors, etc.)

Post by []KAOS[]Casey »

This is probably caused by UT adding FastTrace which ignores movers as I recall. Some of base pawn code probably got modified to use FastTrace instead of normal trace. If so, there's nothing you can do about this without a mod at current release. Perhaps XC-Engine could help you.
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