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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
OldUnreal takes over maintenance of the Unreal Tournament code base
Moderator: Buggie
- zim
- OldUnreal Member
- Posts: 5
- Joined: Tue Feb 04, 2020 11:59 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I am keen to test out the Linux server when its available
Last edited by zim on Fri Feb 07, 2020 6:54 am, edited 1 time in total.
- anth
- Administrator
- Posts: 355
- Joined: Sat Oct 17, 2009 6:31 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
You both have access to the beta tester forum now
- Ooper
- OldUnreal Member
- Posts: 82
- Joined: Sun Feb 09, 2020 11:36 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Would it be possible to beta test the Linux build?
- anth
- Administrator
- Posts: 355
- Joined: Sat Oct 17, 2009 6:31 pm
- mush
- Posts: 1
- Joined: Mon Feb 10, 2020 8:10 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
May I participate in the linux beta test?
- obliterat0r
- OldUnreal Member
- Posts: 14
- Joined: Mon Feb 10, 2020 10:51 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Hello! Yeah... Those are good news!
I'm a UT fan and a Linux enthusiast. It would be nice if I can test the beta version I've got some computers to test how the beta version works, check for bugs etc... Two laptops and two desktops running with different hardware. I'm running Debian on all those machines and Fedora on one aswell. It would be nice If I can test how they work so I can report bugs or whatever. Big thanks!
I'm a UT fan and a Linux enthusiast. It would be nice if I can test the beta version I've got some computers to test how the beta version works, check for bugs etc... Two laptops and two desktops running with different hardware. I'm running Debian on all those machines and Fedora on one aswell. It would be nice If I can test how they work so I can report bugs or whatever. Big thanks!
- anth
- Administrator
- Posts: 355
- Joined: Sat Oct 17, 2009 6:31 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
You both have access to the beta testing repo now.
- ultradark
- Posts: 3
- Joined: Thu Feb 13, 2020 9:44 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Hello,
I would like to participate in the beta testing.
Thanks
I would like to participate in the beta testing.
Thanks
- chamberly.
- OldUnreal Member
- Posts: 55
- Joined: Mon Jan 26, 2015 12:56 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I'm not quite sure about the period at the end of my name... maybe that's why I was having some boo-boo at the login lol!
Now you can add me in.
Now you can add me in.
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I would like to help test the Linux build if I may.
Thanks
Thanks
- Malevol3nt
- Posts: 2
- Joined: Sat Oct 05, 2019 2:37 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Hi!
I'd like to participate in the beta test too! Cheers.
I'd like to participate in the beta test too! Cheers.
- drake23
- OldUnreal Member
- Posts: 11
- Joined: Mon Nov 11, 2019 5:50 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Hi, could I also be added to the list of beta testers? I'm keen on trying out the new linux client.
Out of curiosity: did u make use of this "standard" renderer for linux?
https://www.cwdohnal.com/utglr/
Cheers!
Out of curiosity: did u make use of this "standard" renderer for linux?
https://www.cwdohnal.com/utglr/
Cheers!
- anth
- Administrator
- Posts: 355
- Joined: Sat Oct 17, 2009 6:31 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Yes, UTGLR OpenGLDrv is the standard OpenGLDrv on all platforms. We did fix a couple of bugs in it, though.
- MrEWhite
- OldUnreal Member
- Posts: 5
- Joined: Fri Feb 28, 2020 8:10 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I'd love to join the beta testing of this!
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
QUESTION!
Will it have a translation project like Unreal 227? Because I would like to work on that!
Will it have a translation project like Unreal 227? Because I would like to work on that!
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
- J3FF
- Posts: 3
- Joined: Tue Mar 03, 2020 7:16 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Any indication of whether or not the patch might be ready by June?We do not have an ETA for the initial release yet, but we feel we are getting close.
We've got an annual LAN with 200 folks coming up during the first weekend in June and I convinced the admins to switch the old school-shooter-tourney from Q3 to UT99 by saying there was a new patch in the making.
- dizzy
- OldUnreal Member
- Posts: 15
- Joined: Tue Jun 09, 2015 12:45 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Is there anything in this patch could potentially help my net stutter issue, such as improvements to UT's netcode?
The original netcode is extremely dated now but solutions such as NewNet have huge limitations such as not being compatible with custom gametypes.
Other people have noticed similar issues with UT's default netcode and issues with online movement:
https://ut99.org/search.php?keywords=netcode&t=13572
The original netcode is extremely dated now but solutions such as NewNet have huge limitations such as not being compatible with custom gametypes.
Other people have noticed similar issues with UT's default netcode and issues with online movement:
https://ut99.org/search.php?keywords=netcode&t=13572
Last edited by dizzy on Sat Mar 07, 2020 2:48 am, edited 1 time in total.
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
You must know the evolution since not? the last build come from yesterday with sjumpads working perfect now.
The original netcode is extremely dated now but solutions such as NewNet have huge limitations such as not being compatible with custom gametypes.
http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/
The actual beast for custom gametypes is UN1e
Last edited by medor on Sat Mar 07, 2020 7:35 am, edited 1 time in total.
- dizzy
- OldUnreal Member
- Posts: 15
- Joined: Tue Jun 09, 2015 12:45 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I didn't know about those versions. Thanks. I'm trying UN1e now and I'll see if it works with BunnyTrackYou must know the evolution since not? the last build come from yesterday with sjumpads working perfect now.
The original netcode is extremely dated now but solutions such as NewNet have huge limitations such as not being compatible with custom gametypes.
http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/
The actual beast for custom gametypes is UN1e
- anth
- Administrator
- Posts: 355
- Joined: Sat Oct 17, 2009 6:31 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
We will be releasing the first Windows betas within the next couple of weeks unless any last-minute issues pop up.Any indication of whether or not the patch might be ready by June?We do not have an ETA for the initial release yet, but we feel we are getting close.
We've got an annual LAN with 200 folks coming up during the first weekend in June and I convinced the admins to switch the old school-shooter-tourney from Q3 to UT99 by saying there was a new patch in the making.
- Lightning_Hunter
- OldUnreal Member
- Posts: 279
- Joined: Tue Mar 04, 2003 9:30 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Don't forget to include me in the testing, Anth! I am still anxious to see if this fixes all the virtual memory errors that are preventing me from releasing my UT99 HD mod.We will be releasing the first Windows betas within the next couple of weeks unless any last-minute issues pop up.Any indication of whether or not the patch might be ready by June?We do not have an ETA for the initial release yet, but we feel we are getting close.
We've got an annual LAN with 200 folks coming up during the first weekend in June and I convinced the admins to switch the old school-shooter-tourney from Q3 to UT99 by saying there was a new patch in the making.
For High-Res Unreal skins, click here.
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I didn't know about those versions. Thanks. I'm trying UN1e now and I'll see if it works with BunnyTrackYou must know the evolution since not? the last build come from yesterday with sjumpads working perfect now.
The original netcode is extremely dated now but solutions such as NewNet have huge limitations such as not being compatible with custom gametypes.
http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/
The actual beast for custom gametypes is UN1e
here to download ready server https://unrealadmin.org/forums/showthread.php?t=32235
or if you want try by yourself don't forget UN1e.DisablePortals
(bEnabled=True,GameClass="BTGame.BTGame",NewPrefix="iBT",Mutators="UN1e.DisablePortals,UN1e.NewNetIG",Settings="bTournament=False,MinPlayers=1,GameSpeed=1.00,AirControl=0.350000",Packages="")
Last edited by medor on Wed Mar 11, 2020 10:34 pm, edited 1 time in total.
- dizzy
- OldUnreal Member
- Posts: 15
- Joined: Tue Jun 09, 2015 12:45 pm
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Thank you, I tried it and it works but there are some serious bugs which break some BT maps.here to download ready server https://unrealadmin.org/forums/showthread.php?t=32235
or if you want try by yourself don't forget UN1e.DisablePortals
(bEnabled=True,GameClass="BTGame.BTGame",NewPrefix="iBT",Mutators="UN1e.DisablePortals,UN1e.NewNetIG",Settings="bTournament=False,MinPlayers=1,GameSpeed=1.00,AirControl=0.350000",Packages="")
Where can I report bugs? Is there a forum or is the developer on a Discord channel?
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
http://forum.ultimateut.tk/viewtopic.php?f=15&t=987
- CPAN
- Posts: 1
- Joined: Fri Dec 13, 2019 2:16 am
Re: OldUnreal takes over maintenance of the Unreal Tournament code base
I see this is in Beta Testing. I have a question on the updates.... Would it be possible to include a client side patch that stops the Favorites from being automatically resolved and saved as an IP instead of URL to help with dynamic hosting of servers?