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DM-Letitia [Chaos Mapping Contest '17]

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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makemeunreal
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Joined: Sat Mar 23, 2013 7:51 pm

DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

DM-CMC-Letitia
----------------------------------------------------------
Image Hidden deep within the very cliffs of the Begorn mountains this ancient Nali templecomplex remained untouched by the foul presence of the Skaarj.
Now as the planet been overrun' by a greater demon, the vast rooms of the bath give place to a sport done by the pale-skinned-came-from-the-stars.

Once a haven of the Tori'Ni Nali tribe now it's the home of filth.
Developer: Molnár "makemeunreal" Balázs
Status/Estimated release date: WIP/October 1st
Platform: Unreal Tournament
Gametype: Deathmatch
------------------------------------------------------------------------------
My first entry to the Chaos Mapping Contest held at ut99.org
Official thread with rules, requirements: https://ut99.org/viewtopic.php?f=1&t=12 ... l thread:
------------------------------------------------------------------------------------------------------

WIP shot#1
Image
The upper floor in a very early stage.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#2
Image
Another WIP area, not that much to see.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#3
Image
I tried not to use trees and plants but I can't force myself to not populate my maps with massive ammounts of vegetation.
So, the central pool in a very early stage. Note that there are no light sources placed.


WIP shot#4
Image
The very first light source.

WIP shot#5
Image
First time runnin' in UT.

Extra#1
Image
The very first and basic foundation of the map.
Here I present a rushed-cut version of my map made for the annual mappin' contest held at UT99.org Original thread of the contest: https://ut99.org/viewtopic.php?f=5&t=12367
Original thread of my entry: https://ut99.org/viewtopic.php?f=5&t=12393

Does it meet the requirements?
Dimensions= 4096UU*4096UU*4096UU includin' the Skybox
Map preview (screenshot)= It has
Contest badge placed in a well seen place
Bot support= It has
Date of submit= Oct 13, 2017 22:02 PM (UTC+0)
CMC name prefix= It has
Filesize= Beyond 10mbs includin' custom music, MyLeveled custom and general textures, readme and pics
Image
Image
Image
Image
Image
Image
Image
Image
ReadMe file:
Unreal Tournament Deathmatch Map
================================================================
Title : Letitia
Version : 1.0
Release Date : 13 OCT 2017
Filename : DM-CMC-Letitia
Author : Molnár "makemeunreal" Balázs
Email Address : makemeunreal@gmail.hu
Description : My first entry to the Chaos Mapping Contest held at ut99.org

Other levels by author : Too lazy to type them all.

Additional Credits to : Epic Megagames
Hajdu "GamesHarder" András for betatestin'
Reszegi "Pla" Tibor for betatestin"
Grezisek "Quakeguy2k2" Choroszy for betatestin'
Molnár "Gretikehun" Gréta for betatestin'


Additional information:
Original thread of the annual speedmapping contest held at ut99.org:
https://ut99.org/viewtopic.php?f=5&t=12367

Original thread of this entry:
https://ut99.org/viewtopic.php?f=5&t=12393



================================================================
--- Play Information ---
Game : Unreal Tournament

Build System :

Build Time : I don't know. Lots of hours probably.

Level Name : Letitia

Game Type : Deathmatch
Single Player : Yes
Multiplayer : Yes
New Sounds : Yes
New Graphics : Yes
Known bugs : BSP hole in on of the arches.

--- Construction ---
Editor(s) used : UnrealEd


Installation
------------
Files with the .unr extension goes to UnrealTournament/Maps
Files with the .umx extension goes to UnrealTournament/Music
Files with the .utx extension goes to UnrealTournament/Textures

Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
DOWNLOAD THE MAP FROM MY DROPBOX BY CLICKING TO THE LINK BELOW:
https://www.dropbox.com/s/bo1sr30pe7so2 ... a.zip?dl=0

THIS POST HAS BEEN ADDED TO THE FIRST OPENING POST!
Last edited by makemeunreal on Fri Oct 13, 2017 10:25 pm, edited 1 time in total.
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

New screenies!
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

MAP IS OUT!

HAVE FUN!
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Hellkeeper
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by Hellkeeper »

The finished screenshots remind me of the art style of the game Warsow. Very bright colours and relatively plain textures with vibrant colours.
[url=http://blog.galsungen.net/wp-content/uploads/2010/08/warsow_02.png]It looks a bit like this[/url].

And I like it very much. :)
You must construct additional pylons.
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

Haha. I'm glad you like it! Use D3D9!
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

Is there any way to modify the first post?
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x21
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by x21 »

Wow this looks great :)
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

I'm glad you like it!
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Rubie
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by Rubie »

Is there any way to modify the first post?
Edit it imo
I have no signature :)
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makemeunreal
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Re: DM-Letitia [Chaos Mapping Contest '17]

Post by makemeunreal »

There is no "edit" button under the first post. :o
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