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CTF-UTDMW-XtremeCrater

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 492
Joined: Wed Oct 19, 2011 7:49 am

CTF-UTDMW-XtremeCrater

Post by EvilGrins »

Overall I've got about 350+ UTDM edited maps, some for 1 particular monster and others for some combination of the thus far available ones. As I didn't get all the types at the same time, there's been some juggling for when I found a new type I would skim over past edits to see if maybe the newer type was more appropriate for the circumstances of a particular one.

They work for pretty much any standard gametype, though never tried for an Assault map. Honestly not sure how that would work.

This one was pretty ideal with the initial selection.
Image
What we have here is a medium sized CTF map with a lot of open space. Flag bases are on opposite sides of the crater that predominantly fills the area, to get to the opposite side you have to run around the long way. Map has fundamentally 2 levels, the ground level which is wider than a narrower similar pathing a level higher. Most tests of the initial map shows matches don't last that long, so I added UTDMW as they can fly right across the middle no problem and can stretch things out a bit.
Image
The crater has a creature factory about halfway down which generates Giant Gasbags, as an added feature given standard monsters will attack anyone on any team... including the Team Warlords.
Image
Even with the UTDMW, games on this map tend to run pretty quick. With a standard number of players of varying skill levels, can last as short as 10 minutes or as long as 15.

Usual Suspects:
.u - /system
.unr - /maps
.png - Pwetty

Enjoy!
https://www.mediafire.com/file/rtasx1up ... Crater.zip
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