I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.
Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
But the XV vehicles, a lot of them have a sniper view built in... so that works.
Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.
Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
MH-XV-Hell-GardenOfDeath
Moderator: Buggie