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MH-XV-Hell-GardenOfDeath

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

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EvilGrins
OldUnreal Member
Posts: 492
Joined: Wed Oct 19, 2011 7:49 am

MH-XV-Hell-GardenOfDeath

Post by EvilGrins »

I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
Image

I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
Image
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.

Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
Image
But the XV vehicles, a lot of them have a sniper view built in... so that works.

Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.

Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip
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