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OldUnreal-UTPatch469c fails to launch on Manjaro Linux due to "libGL error: failed to load driver: i915"

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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raven566
Posts: 1
Joined: Sun Nov 13, 2022 12:32 pm

OldUnreal-UTPatch469c fails to launch on Manjaro Linux due to "libGL error: failed to load driver: i915"

Post by raven566 »

Hello all,

I am running OldUnreal 469c on Manjaro Linux on an older computer with integrated Intel graphics. When I launch the game (64b version using ./ut-bin-amd64) I get this error. I did raise an issue for this but I wanted to post here to see if there's a workaround or something I can try to get this game working.

It seems to be that my integrated graphics driver isn't compatible with this game. I've tried "mesa-amber" as well but with no luck here, and installing that breaks other games (such as NBlood). Another program Doom64 EX (https://github.com/svkaiser/Doom64EX) also throws this error but still starts as it's able to work around this by "Setting up Native UI" as per the log file. Is there something I can do to change the graphics type used? If there is a workaround, this would be an enhancement to the game to fall back on a working graphics driver if this one fails.

Code: Select all

libGL error: MESA-LOADER: failed to open i915: /usr/lib/dri/i915_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib/dri, suffix _dri)
libGL error: failed to load driver: i915
Failed to enter Entry: Can't find Function in file Function Engine.Decoration.PostBeginPlay.

History: UGameEngine::Init <- InitEngine <- main

Exiting due to error
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