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DM-XV-[NES]EbonhelmV3

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

DM-XV-[NES]EbonhelmV3

Post by EvilGrins »

This is an edit of NiC's DM-[NES]EbonhelmV3, which you can get here · https://svteam.forumotion.com/t57-new-dm-nesebonhelm

I did weapon swaps and had Nelsona add bot pathing.

All of NiC's maps are HUGE and amazing looking, this one isn't a giant-size (little people killing each other around ginormous furniture) map but it's an amazingly detailed number of "city" blocks in a medieval town. It was due to this my initial instinct was to swap out the sniper rifles with crossbows (recently got a standalone version of the crossbow from ChaosUT) but that wouldn't work so well against Xvehicles...
Image
...although I may make another edit without XV so I can get some crossbow action.

Battle takes place on all levels, it's not limited to the streets below...
Image
...and there's a helicopter up on the roofs in a not too easy but not impossible location to access.

Recent edit I did of DM-XV-Chicago introduced me to a lot of sniper type weapons that can destroy XV much easier than standard UT hardware.
Image
I chose the RozzRifle for this. Fires an explosive round, has great range, and can take out a jeep in approximately 6 shots.

Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/2y4zfnek ... helmV3.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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