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CTF-XV-Orbitz

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

CTF-XV-Orbitz

Post by EvilGrins »

I did a previous edit of this map with UTDMW:
https://unreal-games.livejournal.com/129053.html

So, it did seem kinda ideal for this too.

What we have here is a large, and narrow, donut in space.
Image
Flag bases are on opposite sides, there's not much of anywhere to hide from snipers, and of course the helis can fly straight across the middle...
Image
...though they're not as heavily armored as most of XV so are vulnerable to standard weapon fire.

The original mapper only made a BETA and didn't finalize everything, which has led to one little problem. It's possible to survive falls over the edge, but other than suicide there's no way to get back up; killzone was never setup properly and I don't know how to fix it. Hence why I placed a few Cyberus down there, armed with redeemers.

Have fun.

Usual Suspects:
.u - /system
.unr - /maps
.png - these may at some point self-destruct

Enjoy!
https://www.mediafire.com/file/g95dswui ... Orbitz.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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