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DM-XV-monsters-Brikby

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

DM-XV-monsters-Brikby

Post by EvilGrins »

Brikby has long been one of my fave maps to kick back on. One of the first realistic looking maps I got after Infiltration became a thing, whether with actual players or playing with bots... it's a large space with lots to go inside of and duck around.
Image
Seemed kinda perfect for tanks.

The last couple years I'd been editing Brikby, as I tend to play offline more than I play online. Adding and removing monsters of various types, moving around weapons...
Image
...until I had the ideal mix of what I wanted to keep things interesting.

X-vehicles just make things all the more interesting.
Image
What's here:
· 2 squads of Space Marines. 1 squad armed with redeemers, the other with Instagibs. As Scripted Pawns, they have unlimited ammo .
· UTDM-monsters are here, 1 of each kind. Warlord has the same ammo as the GK1 tank.
· Cyberus, the unkillable beastie... really keeps me on my toes.
· Happy Fun Ball, which is an unkillable Sentry with a happy skin.
· All XV has to offer other than the jeeps, which don't seem to do as well outside of team games.

I removed all the Infiltration content, so none of that is necessary.

Usual Suspects:
.u /system
.umx /music
.unr /maps
.utx / textures
.png - pwetty

Enjoy!
https://www.mediafire.com/file/n1d1je18 ... Brikby.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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