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Webheads

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

Webheads

Post by EvilGrins »

That black bodysuit I made for that TRON project I never finished, and may never get back to, is awful useful for using in other skinning projects. From the X-men skins to one of the Bizarros, it's the gift that keeps on giving.
Image
I've long been trying to work out a way to do a good skin for Spider-Man. The problem I kept not being able to get around is that the Male Soldier model doesn't do team colors on the arms, and that has stumped me for years. The Spidey-Trek skin and the Spider-Gorn skins were attempts to work my way around this, but nothing ever quite clicked in my head... until last night's bout with insomnia. It seemed so obvious when it popped into my head, there's nothing saying the arms have to be completely in the costume.

Idea: a few seconds.
Build time: Roughly 2 hours, lots of little breaks as I edited some things and looked for other stuff I needed.
Image
All 4 team colors, 10 faces, talk textures for each face.

Funny thing if my internet hadn't up and died last night, I might never have even started this (or had the thought that got me going) if I could've gotten online.

Enjoy!
https://www.mediafire.com/file/168x5y88 ... ebhead.zip
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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

Re: Webheads

Post by EvilGrins »

Faces this skin has...
Image Image Image Image Image Image Image Image Image Image
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Webheads

Post by []KAOS[]Casey »

It's always the simple solution that pops into your head that really makes you feel dumb after slaving away forever trying to fix something, but in the end the job gets done.
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