Hello,
I know about the "double front size" option and this is great. But the ingame messages are not affected by it.
Is there any local mod that could double those texts too and still allow me to play online?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
possible to have bigger fonts for multiplayer chat?
Moderator: Buggie
- wupfen
- OldUnreal Member
- Posts: 11
- Joined: Sat Jan 17, 2015 2:47 pm
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: possible to have bigger fonts for multiplayer chat?
Since
xconsole V 3.4.7
You can change for.
font 1
font 2
font 3
font 4
http://medor.no-ip.org/index.php?dir=Utilities/xconsole/
xconsole V 3.4.7
You can change for.
font 1
font 2
font 3
font 4
http://medor.no-ip.org/index.php?dir=Utilities/xconsole/
- wupfen
- OldUnreal Member
- Posts: 11
- Joined: Sat Jan 17, 2015 2:47 pm
Re: possible to have bigger fonts for multiplayer chat?
Yes that seems useful and doesn't get me kicked from servers.
xConsole is definitely much cleaner, but where do I find those font options to change the onscreen message size?
Also it doesn't seem to work that well with UTs "double font size", the console is invisible whenever I start UT in double font mode, only apeears if I turn it off, and stays if I turn it on until the next start of the game.
xConsole is definitely much cleaner, but where do I find those font options to change the onscreen message size?
Also it doesn't seem to work that well with UTs "double font size", the console is invisible whenever I start UT in double font mode, only apeears if I turn it off, and stays if I turn it on until the next start of the game.
Last edited by wupfen on Sat Mar 18, 2017 9:27 am, edited 1 time in total.
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: possible to have bigger fonts for multiplayer chat?
you ave post to unrealadmin for explanation ... it's a god place for that question
- EvilGrins
- OldUnreal Member
- Posts: 497
- Joined: Wed Oct 19, 2011 7:49 am
Re: possible to have bigger fonts for multiplayer chat?
Lean closer to the screen!
New Gaming strategy: Hug everything!