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Volatile Ammo for oldSkool

Posted: Sat Jun 12, 2021 4:46 pm
by Aldarith
Hello Friends,

One of my favorite default Mutators is the Volatile Ammo mutator - it just adds such a neat dimension to gameplay.

The thing is... OldSkool Amp'd is not compatible with it!

Is there any chance of getting OldSkool updated for compatability with Volatile Ammo?

Re: Volatile Ammo for oldSkool

Posted: Mon Jul 12, 2021 6:55 am
by Victor Delacroix
Or, an Oldskool variant of VolatileAmmo would do nicely!

Re: Volatile Ammo for oldSkool

Posted: Tue Jul 13, 2021 6:55 am
by Leo T_C_K
Yea, I assumed that's what this thread meant anyways.

Re: Volatile Ammo for oldSkool

Posted: Wed Jul 14, 2021 6:14 am
by medor
oups

Re: Volatile Ammo for oldSkool

Posted: Wed Jul 14, 2021 6:28 am
by Leo T_C_K
Medor, I believe he has those already *clears throat*

Its just he'd like an oldskool variant i guess, that'd replace the unreal/oldskool ammo with new volatile types.

It should be easy to make however if you base it on the existing code and only adjust it for the other classes and have it spawn oldskool projectiles and effects instead.