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Volatile Ammo for oldSkool

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Aldarith
OldUnreal Member
Posts: 5
Joined: Thu Sep 28, 2017 1:15 am

Volatile Ammo for oldSkool

Post by Aldarith »

Hello Friends,

One of my favorite default Mutators is the Volatile Ammo mutator - it just adds such a neat dimension to gameplay.

The thing is... OldSkool Amp'd is not compatible with it!

Is there any chance of getting OldSkool updated for compatability with Volatile Ammo?
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Victor Delacroix
OldUnreal Member
Posts: 609
Joined: Sun May 21, 2006 2:16 pm

Re: Volatile Ammo for oldSkool

Post by Victor Delacroix »

Or, an Oldskool variant of VolatileAmmo would do nicely!
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Leo T_C_K
OldUnreal Member
Posts: 3655
Joined: Sat Aug 27, 2005 6:24 pm

Re: Volatile Ammo for oldSkool

Post by Leo T_C_K »

Yea, I assumed that's what this thread meant anyways.
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medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: Volatile Ammo for oldSkool

Post by medor »

oups
Last edited by medor on Wed Jul 14, 2021 6:35 am, edited 1 time in total.
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Leo T_C_K
OldUnreal Member
Posts: 3655
Joined: Sat Aug 27, 2005 6:24 pm

Re: Volatile Ammo for oldSkool

Post by Leo T_C_K »

Medor, I believe he has those already *clears throat*

Its just he'd like an oldskool variant i guess, that'd replace the unreal/oldskool ammo with new volatile types.

It should be easy to make however if you base it on the existing code and only adjust it for the other classes and have it spawn oldskool projectiles and effects instead.
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