Aloha hey there,
does anyone know if there's a mod (or mutator?) which lets you define specific models/skins to be used when entering specific predefined servers?
If not, are there any tutorials about how to create mods?
Coding skills shouldn't be a problem.
Thx in advance for answering my questions.
Cheers
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mod changing player skin depending on server to be entered
Re: Mod changing player skin depending on server to be entered
May be here
You can make divers User.ini and change before joint a server
there is a mod to for multiple UT
You can make divers User.ini and change before joint a server
there is a mod to for multiple UT
Last edited by medor on Wed Sep 16, 2020 6:32 am, edited 1 time in total.
Re: Mod changing player skin depending on server to be entered
Hi medor 
thx for answering.
What did you mean when writing "there is a mod to for multiple UT"?
Multiple UT installations?
Multiple UT user.inis?
Can you provide a link to this mod? Or the name?
Thx

thx for answering.
What did you mean when writing "there is a mod to for multiple UT"?
Multiple UT installations?
Multiple UT user.inis?
Can you provide a link to this mod? Or the name?
Thx

May be here
You can make divers User.ini and change before joint a server
there is a mod to for multiple UT
Re: Mod changing player skin depending on server to be entered
sorry i forgot to past the link ^^
http://medor.no-ip.org/index.php?dir=Mo ... rch_mode=f
for " there is a mod to for multiple UT " i can't remember the name
http://medor.no-ip.org/index.php?dir=Mo ... rch_mode=f
for " there is a mod to for multiple UT " i can't remember the name
Re: Mod changing player skin depending on server to be entered
Hi medor 
just checked the link you posted. Most of those mutators don't contain any readme file and I'm not sure what's their purpose.
At least the DaneSkinManager contains the source code too. Perhaps this can be useful to me. So thx for the link to your repository.
By the way: You're doing great job hosting those files. I remember downloading files from this site in the past. So big thx for that too!

just checked the link you posted. Most of those mutators don't contain any readme file and I'm not sure what's their purpose.
At least the DaneSkinManager contains the source code too. Perhaps this can be useful to me. So thx for the link to your repository.
By the way: You're doing great job hosting those files. I remember downloading files from this site in the past. So big thx for that too!

Re: Mod changing player skin depending on server to be entered
Hi ,
I do see in this topic it's about player skins , so I do have a question about this.
The game by Default has Team Colors enabled in game on MonsterHunt for me it seems always to switch back to team RED even if I set it to NONE as I want to play with my own skin that I did made and use also on my Unreal servers but on My Ut servers it doesn't seems to accept it however I do see it into the player setup?
All needed files are on the server and added as serverpackage so it should work imo ?
anyone has knowledge about this issues ?
Greets,
Rubie
ps. I think this has nothing to do with it below the int. file comment:
[public]
Object=(Name=Female2RubiesSkin.ClownBitch,Class=Texture)
I do see in this topic it's about player skins , so I do have a question about this.
The game by Default has Team Colors enabled in game on MonsterHunt for me it seems always to switch back to team RED even if I set it to NONE as I want to play with my own skin that I did made and use also on my Unreal servers but on My Ut servers it doesn't seems to accept it however I do see it into the player setup?
All needed files are on the server and added as serverpackage so it should work imo ?
anyone has knowledge about this issues ?
Greets,
Rubie
ps. I think this has nothing to do with it below the int. file comment:
[public]
Object=(Name=Female2RubiesSkin.ClownBitch,Class=Texture)
Last edited by Rubie on Wed Dec 30, 2020 12:52 pm, edited 1 time in total.
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