When I add the mutator manually every single time it works fine. New game does not add it on the classic menu system I currently use. So, yes, the mutator works but my "problem" is that it is a mutator with all limitations of it. In comparison: The S3TC Highres texures of the Unreal ReTexturing projects are enabled in any circumstance. I know, by the nature of Unreal you can't just replace the textures in UnrealI.u and UnrealShare.u without major issues but that is what is needed to get this project useful. So, I still hope that this will be done and that it gets integrated in Unreal 227j for example. Only then it will be enabled always without limited hacks like mutators or TexMod.First of all, I already stated in several places that there is no online support with the official release. However, Bleeder and Shivaxi have created a file that is supposed to fix this, but I have not tested it yet:I'm glad this project is coming true and it looks great, but I have a major problem:
It does not work online and even offline it is disabled by default.
https://www.dropbox.com/s/wu1dvki7uj17g ... FIX.u?dl=1
Second, I am going to need way more details about why it is not working for you offline. What do you mean it is disabled by default? Did you add the mutator? Did you enable S3TC textures? Did you follow all instructions in the readme file? Are there any error messages? Help me out here rather than scaring everybody with huge font and making them believe this is some terrible release. All my beta testers found no problems offline. You really need to take your time and look things over before you smear these massive warnings on the forums...
What is needed is a set-it-once-and-forget-it solution and a mutator will not bring that. Believe me, I love this project and I admire your work. But I know like no other that if something is not easy to use and working by default it will have hardly any practical users.