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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal II to receive network support and more!
- seeker3
- OldUnreal Member
- Posts: 12
- Joined: Fri Mar 26, 2010 9:54 pm
Re: Unreal II to receive network support and more!
Is there anything new about this?I was starting to get a little excited about it,I hope it hasn't been scrapped.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal II to receive network support and more!
Sorry to disappoint, but this may never happen, due to the original source losing his copies in a horrible flood.Is there anything new about this?I was starting to get a little excited about it,I hope it hasn't been scrapped.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal II to receive network support and more!
What a bunch of idiots.Sorry to disappoint, but this may never happen, due to the original source losing his copies in a horrible flood.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal II to receive network support and more!
He said that the CD's were in boxes and it was too much effort to unpack them due to moving, then they had water damage, then he managed to copy 1 song (Isotoxin Alpha) and now the CD's are beyond repair and even his CD drive cannot read any of them.
Last edited by Gizzy on Wed Aug 25, 2010 4:42 pm, edited 1 time in total.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal II to receive network support and more!
We have this thing called, "watertight"... You see, if you pack things in secure storage devices that are watertight and still inexpensive, you can protect alot of stuff from environmental damage.
I seriously would be amazed if people are that careless to not preserve their legacy data, in the most secure storage devices that could ever be produced...
Hell you might as well go get "Spacebags" and stuff all your CD's into it.
I seriously would be amazed if people are that careless to not preserve their legacy data, in the most secure storage devices that could ever be produced...
Hell you might as well go get "Spacebags" and stuff all your CD's into it.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal II to receive network support and more!
But who would have predicted a flood?
But like I've said, there must be other copies of it on this planet.
But like I've said, there must be other copies of it on this planet.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal II to receive network support and more!
Just because you can't predict a flood, doesn't mean you can't be safe rather than sorry.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal II to receive network support and more!
I agree. Epic have backups, but they're too lazy/retarded/whatever about it to get them for us and they come up with every excuse in the book to not find them.."No webspace to put them, legal issues (which leads onto the whole "contract" bs), we can't find them, they don't exist, harddrive crashes..."But who would have predicted a flood?
But like I've said, there must be other copies of it on this planet.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal II to receive network support and more!
This is why corporatism, lawyers, and the such is\are completely retarded.
Something this old being protected so vigorously even though it could make no difference in terms of "market competition" (see open source software..), just cries out idiocy...
iD software even released QTEST1 to the public, which is the pre-beta demo of Quake 1, containing alot of usable data (with a bit of hacking of course, but the sounds are usable obviously), and of course they also released the source to Quake engine 1, 2 and 3 under the GPL... So why hasn't Epic followed suit?
Because they want money, money is power, and power corrupts absolutely.
Something this old being protected so vigorously even though it could make no difference in terms of "market competition" (see open source software..), just cries out idiocy...
iD software even released QTEST1 to the public, which is the pre-beta demo of Quake 1, containing alot of usable data (with a bit of hacking of course, but the sounds are usable obviously), and of course they also released the source to Quake engine 1, 2 and 3 under the GPL... So why hasn't Epic followed suit?
Because they want money, money is power, and power corrupts absolutely.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Darkman 4
- OldUnreal Member
- Posts: 37
- Joined: Sat Sep 19, 2009 6:07 am
Re: Unreal II to receive network support and more!
I think Epic is just paranoid about its copyrights. I mean, there were three Doom betas leaked before the game was released, and iD let them stay on FTPs after the game came out.This is why corporatism, lawyers, and the such is\are completely retarded.
Something this old being protected so vigorously even though it could make no difference in terms of "market competition" (see open source software..), just cries out idiocy...
iD software even released QTEST1 to the public, which is the pre-beta demo of Quake 1, containing alot of usable data (with a bit of hacking of course, but the sounds are usable obviously), and of course they also released the source to Quake engine 1, 2 and 3 under the GPL... So why hasn't Epic followed suit?
Because they want money, money is power, and power corrupts absolutely.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal II to receive network support and more!
Oh, but Epic did the exact same thing - they let the leaked Betas be.
I think Epic is just paranoid about its copyrights. I mean, there were three Doom betas leaked before the game was released, and iD let them stay on FTPs after the game came out.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Unreal II to receive network support and more!
"TOM RULES" "JULES SUCKS"
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal II to receive network support and more!
LolDoom"TOM RULES" "JULES SUCKS"
TimsProfanityCodeBlows
- seeker3
- OldUnreal Member
- Posts: 12
- Joined: Fri Mar 26, 2010 9:54 pm
Re: Unreal II to receive network support and more!
Hey,GreatEmerald,is there any new news about this?I'd sure like to get my hands on RC9 or something updated,but all I see on the web is old news:)
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal II to receive network support and more!
No, and we will probably never have this released.
- Seth
- OldUnreal Member
- Posts: 57
- Joined: Sun Jan 22, 2006 5:04 pm
Re: Unreal II to receive network support and more!
waiting for this to be released with coop
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Unreal II to receive network support and more!
You must not have seen GE's post just above yours
You must construct additional pylons.
- Dark Wolf
- OldUnreal Member
- Posts: 30
- Joined: Sun Jan 24, 2010 10:30 pm
Re: Unreal II to receive network support and more!
Huh just read through this, quite sad. Unreal II was a decent game campaign wise. XMP stuff looked fun but no networking means no one to bash. lol
Sad this never happened.
Sad this never happened.
I am the Alpha wolf the beast that slays the skaarj menace.