To create a tunnel, you have to make it with BSP or meshes or other terrains, then cut open your terrain with the Visibility tool to give access to the inside.
The terrain has no interaction with geometry as it's handled differently, so you can't affect it with subtracted brushes.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 2 editor
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Unreal 2 editor
You must construct additional pylons.
- makemeunreal
- OldUnreal Member
- Posts: 547
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Unreal 2 editor
Is there any way to export the terrain as a mesh or BSP?
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Unreal 2 editor
No, because it's neither one nor the other, it's a completely different type of geometry.
You must construct additional pylons.