(Define the Defeault Gametype and then modify the ini(minplayers))
The next step would be the starting of a server.
Tried to run U2 with the command -server, which made the exe to work like one, it went down to the tray, but stopped working a few secs later.
But, is there any chance to get it working? I've got a few ideas about that, but I'm just not experienced enough to do anything with it.
-We could use XMP's coding, or portions of it. Or use it as an example
-Use other UEngine games coding as an example (which games use the same UEngine build ofc)
-Use the Xbox files somehow
Btw, U2 log.
Code: Select all
0.00 info Log_Standard ngLog
0.00 info Log_Version 1.2
0.00 info Log_Info_URL http://www.netgamesusa.com/ngLog/
0.00 info Game_Name Unreal
0.00 info Game_Version 2001
0.00 info Game_Creator Epic MegaGames, Inc.
0.00 info Game_Creator_URL http://www.epicgames.com/
0.00 info Game_Decoder_Ring_URL http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html
0.00 info Absolute_Time 2016.05.18.23.15.41.363.+2.0
0.00 info Server_ServerName Another Unreal2 Server
0.00 info Server_AdminName
0.00 info Server_AdminEmail
0.00 info Server_Region 0
0.00 info Server_MOTDLine1
0.00 info Server_MOTDLine2
0.00 info Server_MOTDLine3
0.00 info Server_MOTDLine4
0.00 info Server_IP
0.00 info Server_Port 7777
0.00 map Name Autoplay.un2
0.00 map Title Untitled
0.00 map Author
0.00 map IdealPlayerCount 0
0.00 map LevelEnterText
0.00 player Connect Player 0 False
0.00 player Ping 0 0
3.99 game_start
30.00 player Ping 0 0
41.86 suicide 0 None U2.DamageTypeElectrical None