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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Operation 365
- makemeunreal
- OldUnreal Member
- Posts: 549
- Joined: Sat Mar 23, 2013 7:51 pm
Operation 365
Operation 360
My simple pan is to make 365 custom maps for Unreal II.
I have 1 day to finish 1 map, and I'am not allowed to make more than 1.
Let the FUN begin. 18/10/2013
Check it out now at:
http://www.unrealsp.org/forums/viewtopic.php?f=4&t=3144
I have 1 day to finish 1 map, and I'am not allowed to make more than 1.
Let the FUN begin. 18/10/2013
Check it out now at:
http://www.unrealsp.org/forums/viewtopic.php?f=4&t=3144
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Operation 365
Content for Unreal II ? I can't believe this day has come! Whatever you do, even if you produce utter trash, I will support your project, because eh, it's U2 content!
Godspeed to you and good luck
If only I had ideas for U2... But I'm not fit for SP mapping it seems.
Godspeed to you and good luck
If only I had ideas for U2... But I'm not fit for SP mapping it seems.
You must construct additional pylons.
- makemeunreal
- OldUnreal Member
- Posts: 549
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Operation 365
I made the existing 2 below an hour, but this will improve.
And thanks.
And thanks.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Operation 365
That's pretty interesting. And will probably be good for gaining experience with it. If you find something interesting and undocumented (like particles), or some interesting mapping technique you can use, it would be nice if you could note it down, so it could be documented on the wiki. There are already resources on the Golem Editor and the Dialog Editor there.
- makemeunreal
- OldUnreal Member
- Posts: 549
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Operation 365
Okay. Today's (DAY 3) map will be a bit more detailed. Get ready.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Operation 365
seems to be a quite impossible task to me. Good luck
Sometimes you have to lose a fight to win the war.