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Operation 365

Unreal2 seems to vanish more and more too. Time to put it up here :)
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makemeunreal
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Operation 365

Post by makemeunreal »

Operation 360 My simple pan is to make 365 custom maps for Unreal II.
I have 1 day to finish 1 map, and I'am not allowed to make more than 1.

Let the FUN begin. 18/10/2013

Check it out now at:

http://www.unrealsp.org/forums/viewtopic.php?f=4&t=3144
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Hellkeeper
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Re: Operation 365

Post by Hellkeeper »

Content for Unreal II ? I can't believe this day has come! Whatever you do, even if you produce utter trash, I will support your project, because eh, it's U2 content!

Godspeed to you and good luck :)

If only I had ideas for U2... But I'm not fit for SP mapping it seems.
You must construct additional pylons.
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makemeunreal
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Re: Operation 365

Post by makemeunreal »

I made the existing 2 below an hour, but this will improve.
And thanks. :D
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GreatEmerald
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Re: Operation 365

Post by GreatEmerald »

That's pretty interesting. And will probably be good for gaining experience with it. If you find something interesting and undocumented (like particles), or some interesting mapping technique you can use, it would be nice if you could note it down, so it could be documented on the wiki. There are already resources on the Golem Editor and the Dialog Editor there.
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makemeunreal
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Re: Operation 365

Post by makemeunreal »

Okay. Today's (DAY 3) map will be a bit more detailed. Get ready. :D
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Smirftsch
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Re: Operation 365

Post by Smirftsch »

seems to be a quite impossible task to me. Good luck ;)
Sometimes you have to lose a fight to win the war.
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