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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Jazz Jackrabbit 3 Temple of Time
- luke11685
- OldUnreal Member
- Posts: 441
- Joined: Wed Mar 28, 2018 5:38 pm
Jazz Jackrabbit 3 Temple of Time
Today(I hope it's still allowed)I want to show you imported Temple of Time from The Legend of Zelda Ocarina of Time in UE1.
I decided to show you in this section because I wasn't sure where should I show you this JJ3D custom map. I hope this thread won't be deleted.
I decided to show you in this section because I wasn't sure where should I show you this JJ3D custom map. I hope this thread won't be deleted.
- makemeunreal
- OldUnreal Member
- Posts: 547
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Jazz Jackrabbit 3 Temple of Time
That is pretty cool!
I hope you're gonna share with us too!
I hope you're gonna share with us too!
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Jazz Jackrabbit 3 Temple of Time
Wow, glad to see you finally managed too
watches the video
Nevermind, it's the bugged out of the ass raw export you showed earlier which is a single giant HM with flickering polygons. :s Not much progress it seems.
watches the video
Nevermind, it's the bugged out of the ass raw export you showed earlier which is a single giant HM with flickering polygons. :s Not much progress it seems.
- luke11685
- OldUnreal Member
- Posts: 441
- Joined: Wed Mar 28, 2018 5:38 pm
Re: Jazz Jackrabbit 3 Temple of Time
So how to fix it?
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Jazz Jackrabbit 3 Temple of Time
I don't even know what's going on in that map, but it looks like the entire geometry isn't valid or doesn't work as CSG.
- luke11685
- OldUnreal Member
- Posts: 441
- Joined: Wed Mar 28, 2018 5:38 pm
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
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- Contact:
- luke11685
- OldUnreal Member
- Posts: 441
- Joined: Wed Mar 28, 2018 5:38 pm
Re: Jazz Jackrabbit 3 Temple of Time
Let me guess CSG stands for Collission Speed or Standard Geometry? Something like that? Anyway I think I saw somewhere someone made a tutorial where all textures could be added in 1 second(speed of light not sound). I don't know which one was it. There were lots of tutorials. Do I know what this shortcut initialls word character letters now are?
By the way idea came from fanmade unofficial patch fix Jazz Jackrabbit 2 Plus made by Jazz2Online Forum/Server Community. There was Temple of Time level map made in 2D.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Jazz Jackrabbit 3 Temple of Time
CSG means constructive solid geometry, so the volumetricity of your brushes, so your subtractives, additives, nonsolids and semi-solids etc. When they are compiled, they are turned into BSP making your map playable.
The problem (i think...) is mainly that the CSG in your map doesn't work at all, it doesn't work cohesively like CSG is intended too.
The problem (i think...) is mainly that the CSG in your map doesn't work at all, it doesn't work cohesively like CSG is intended too.
- luke11685
- OldUnreal Member
- Posts: 441
- Joined: Wed Mar 28, 2018 5:38 pm
Re: Jazz Jackrabbit 3 Temple of Time
Oh! Now I get it thanks.Kajgue wrote: ↑Sat Aug 07, 2021 11:58 pm CSG means constructive solid geometry, so the volumetricity of your brushes, so your subtractives, additives, nonsolids and semi-solids etc. When they are compiled, they are turned into BSP making your map playable.
The problem (i think...) is mainly that the CSG in your map doesn't work at all, it doesn't work cohesively like CSG is intended too.