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Work in Progress - The WIP Thread

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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Carbon
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Re: Work in Progress - The WIP Thread

Post by Carbon »

Well, I am late to this party, but wow. I just watched the video above and it is just amazing. Seriously, you are right on the money here. Hope things are going along well and thanks for even this much.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

Hi there :)

I like to post a small update on my project.

I decided to rebuild the WHOLE ISV-Thor map :) I'm happy with the new results :)
Now the Indoor part looks more like then a spaceship.

Screenshots:

[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR04.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR05.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR06.jpg[/img]
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gopostal
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Re: Work in Progress - The WIP Thread

Post by gopostal »

Looks really good but that much mirror surface scares me performance wise. It's going to create some laggy pockets depending on which way you are facing.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

I'ts all fine :) FPS are good .. for now :D

In the first case this map is for my singleplayer campaign. There will be not so many monsters and you have to play this map very sneaky.
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Hellkeeper
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Re: Work in Progress - The WIP Thread

Post by Hellkeeper »

Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!
You must construct additional pylons.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

Its the Blue Deck :) Crewmen Rooms

There will be also red areas for the bridge / armory, green for the medlab / researchrooms and yellow for the engineering rooms.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!

added yellow lightcolor on some parts... looks better now =) thx for the hint
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

Bits and bobs (I are not be the deads)

Outdoor floodlight

[img][/img]

Field prefab apparatus (Mobile operating center leg parts)

[img][/img]

Attempt at space-marine voice acting things

https://www.dropbox.com/s/7haf37sxoampv ... e.wav?dl=0

https://www.dropbox.com/s/ljnwf7xwr0cs0 ... k.wav?dl=0

https://www.dropbox.com/s/wfpfsrdi5zq7v ... 0.wav?dl=0

https://www.dropbox.com/s/e1dpwgo16a0bu ... 0.wav?dl=0
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

And again I decided to rebuild the whole inside of the ship :D The old version was to small, so pawn couldn't pass some doors etc.


http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor01.jpg

http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor02.jpg

http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor03.jpg



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Turboman.
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Re: Work in Progress - The WIP Thread

Post by Turboman. »

Those look great! I love the whole ISV styled spaceship theme! Plus there's some really nice use of lighting and trimmed textures there.  :)

I am quite familiar with the built-too-small-for-the-ai issue though, I often build my maps with human scale in mind as I find unreal to be sized extremely large. My spaceships are as compact as submarines and my cities/towns have even less spacing than Kowloon. The result is that even mantas or pupae fail to travel past my 96x48 sized doorways :D
Last edited by Turboman. on Mon Oct 26, 2015 10:37 am, edited 1 time in total.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

I also decided to build this map and future maps in this small campain with less details.
Its still unreal. Even when I look at the original maps I must say that the simple design of those maps look still great.

Maps don't need to look stunning when the gameplay and the idea behind this is good.


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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

[img][/img]
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gopostal
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Re: Work in Progress - The WIP Thread

Post by gopostal »

Not sure why but this reminds me of Dune. Nice work.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

@ Kajgue

This one looks really great! Nice texture. It must be a mess to texture such objects like this.

Great work!
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

@ Kajgue

This one looks really great! Nice texture. It must be a mess to texture such objects like this.

Great work!
I have a certain technique when it comes to skinning/texturing geometry with custom made textures. :P

Thanks alot guys. :)
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xan1242
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Re: Work in Progress - The WIP Thread

Post by xan1242 »

[img]http://puu.sh/lOxKF/4467a3ed98.jpg[/img]

Kinda working on this.

Bleh.

One question - does anyone know how to export from 3DS Max to Unreal that it doesn't screw up faces? I had to redo a few brushes because of that. (luckily all boxes)
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

Hi, Xan.

I do not know how to export/import models to/from 3dsmax, but I know that blender handles it perfectly if you export it as an .obj then import it through Ued as a static mesh, I wouldn't know how it's properly handle from 3ds max :(

_________________________________________________________

Elsewhere in deep space:

[img][/img]

?Location Unknown?
Last edited by Kajgue on Thu Jan 28, 2016 12:13 am, edited 1 time in total.
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

A few new things -
Another door texture -

[img][/img]


[img][/img]


[img][/img]


[img][/img]


:)
Last edited by Kajgue on Tue Feb 09, 2016 1:46 am, edited 1 time in total.
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Krull0r
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Re: Work in Progress - The WIP Thread

Post by Krull0r »

Looks Great!!! I like your work on this project!
This door looks also awesome ;)

But maybe you should smooth those bright and sharp pixel edges on your door texture.



Greets Krull0r
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

Looks Great!!! I like your work on this project!
This door looks also awesome ;)

But maybe you should smooth those bright and sharp pixel edges on your door texture.



Greets Krull0r
Hey Krullor,

Yeah, I could do that :) . But first I will do some other things before I get around to it.

And thanks for the feedback man :)
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Sat42
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Re: Work in Progress - The WIP Thread

Post by Sat42 »

Geometry and lighting combine to bring about a brilliant design, Kajgue, and it's remarquable how distinctive it manages to be.
And that new door texture is great, very Skaarj-like!
Awesome work 8-)
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Kajgue
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Re: Work in Progress - The WIP Thread

Post by Kajgue »

Thanks Sat42 + Krull0r, your comments are very much appreciated!
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han
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Re: Work in Progress - The WIP Thread

Post by han »

My OpenGLDrv starts to getting somewhere. :) Though I need to check whether the detail/macro textures in Unreal do have mipmaps and if they have an average of 0.5 grey, at least that helped a lot in Deus Ex were the were [url=http://coding.hanfling.de/dx_dtex_only_2.png]awful off[/url].
[img]http://coding.hanfling.de/dark_singlepass.jpg[/img]
[img]http://coding.hanfling.de/dark_singlepass2.jpg[/img]
Last edited by han on Mon Feb 22, 2016 10:34 am, edited 1 time in total.
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makemeunreal
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Re: Work in Progress - The WIP Thread

Post by makemeunreal »

WIP. Maybe.
[URL=http://s1108.photobucket.com/user/makemeunreal/media/sanctuary_zpsxb9lgxl4.png.html][img]http://i1108.photobucket.com/albums/h413/makemeunreal/sanctuary_zpsxb9lgxl4.png[/img][/URL]
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Bleeder91[NL]
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Re: Work in Progress - The WIP Thread

Post by Bleeder91[NL] »

My first attempt at a 'Deathmatch' map so I'm not sure if this is going to be too constricting for more than 1v1... We'll see where it goes from here though.
[img][/img] [img][/img] [img][/img]
Last edited by Bleeder91[NL] on Thu Jul 14, 2016 10:34 am, edited 1 time in total.
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