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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Work in Progress - The WIP Thread
- Carbon
- OldUnreal Member
- Posts: 382
- Joined: Tue Jan 15, 2013 7:32 am
Re: Work in Progress - The WIP Thread
Well, I am late to this party, but wow. I just watched the video above and it is just amazing. Seriously, you are right on the money here. Hope things are going along well and thanks for even this much.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Hi there
I like to post a small update on my project.
I decided to rebuild the WHOLE ISV-Thor map I'm happy with the new results
Now the Indoor part looks more like then a spaceship.
Screenshots:
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR04.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR05.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR06.jpg[/img]
I like to post a small update on my project.
I decided to rebuild the WHOLE ISV-Thor map I'm happy with the new results
Now the Indoor part looks more like then a spaceship.
Screenshots:
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR04.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR05.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR06.jpg[/img]
- gopostal
- OldUnreal Member
- Posts: 1005
- Joined: Thu Jul 31, 2008 9:29 pm
Re: Work in Progress - The WIP Thread
Looks really good but that much mirror surface scares me performance wise. It's going to create some laggy pockets depending on which way you are facing.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
I'ts all fine FPS are good .. for now
In the first case this map is for my singleplayer campaign. There will be not so many monsters and you have to play this map very sneaky.
In the first case this map is for my singleplayer campaign. There will be not so many monsters and you have to play this map very sneaky.
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Work in Progress - The WIP Thread
Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!
You must construct additional pylons.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Its the Blue Deck Crewmen Rooms
There will be also red areas for the bridge / armory, green for the medlab / researchrooms and yellow for the engineering rooms.
There will be also red areas for the bridge / armory, green for the medlab / researchrooms and yellow for the engineering rooms.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!
added yellow lightcolor on some parts... looks better now =) for the hint
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Bits and bobs (I are not be the deads)
Outdoor floodlight
[img][/img]
Field prefab apparatus (Mobile operating center leg parts)
[img][/img]
Attempt at space-marine voice acting things
https://www.dropbox.com/s/7haf37sxoampv ... e.wav?dl=0
https://www.dropbox.com/s/ljnwf7xwr0cs0 ... k.wav?dl=0
https://www.dropbox.com/s/wfpfsrdi5zq7v ... 0.wav?dl=0
https://www.dropbox.com/s/e1dpwgo16a0bu ... 0.wav?dl=0
Outdoor floodlight
[img][/img]
Field prefab apparatus (Mobile operating center leg parts)
[img][/img]
Attempt at space-marine voice acting things
https://www.dropbox.com/s/7haf37sxoampv ... e.wav?dl=0
https://www.dropbox.com/s/ljnwf7xwr0cs0 ... k.wav?dl=0
https://www.dropbox.com/s/wfpfsrdi5zq7v ... 0.wav?dl=0
https://www.dropbox.com/s/e1dpwgo16a0bu ... 0.wav?dl=0
AKA - ( T : S : B ) Ice-Lizard
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
And again I decided to rebuild the whole inside of the ship The old version was to small, so pawn couldn't pass some doors etc.
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor01.jpg
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor02.jpg
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor03.jpg
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor01.jpg
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor02.jpg
http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor03.jpg
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Work in Progress - The WIP Thread
Those look great! I love the whole ISV styled spaceship theme! Plus there's some really nice use of lighting and trimmed textures there.
I am quite familiar with the built-too-small-for-the-ai issue though, I often build my maps with human scale in mind as I find unreal to be sized extremely large. My spaceships are as compact as submarines and my cities/towns have even less spacing than Kowloon. The result is that even mantas or pupae fail to travel past my 96x48 sized doorways
I am quite familiar with the built-too-small-for-the-ai issue though, I often build my maps with human scale in mind as I find unreal to be sized extremely large. My spaceships are as compact as submarines and my cities/towns have even less spacing than Kowloon. The result is that even mantas or pupae fail to travel past my 96x48 sized doorways
Last edited by Turboman. on Mon Oct 26, 2015 10:37 am, edited 1 time in total.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
I also decided to build this map and future maps in this small campain with less details.
Its still unreal. Even when I look at the original maps I must say that the simple design of those maps look still great.
Maps don't need to look stunning when the gameplay and the idea behind this is good.
Its still unreal. Even when I look at the original maps I must say that the simple design of those maps look still great.
Maps don't need to look stunning when the gameplay and the idea behind this is good.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
- gopostal
- OldUnreal Member
- Posts: 1005
- Joined: Thu Jul 31, 2008 9:29 pm
Re: Work in Progress - The WIP Thread
Not sure why but this reminds me of Dune. Nice work.
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
@ Kajgue
This one looks really great! Nice texture. It must be a mess to texture such objects like this.
Great work!
This one looks really great! Nice texture. It must be a mess to texture such objects like this.
Great work!
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
I have a certain technique when it comes to skinning/texturing geometry with custom made textures.@ Kajgue
This one looks really great! Nice texture. It must be a mess to texture such objects like this.
Great work!
Thanks alot guys.
AKA - ( T : S : B ) Ice-Lizard
- xan1242
- OldUnreal Member
- Posts: 79
- Joined: Thu Jun 25, 2009 5:05 pm
Re: Work in Progress - The WIP Thread
[img]http://puu.sh/lOxKF/4467a3ed98.jpg[/img]
Kinda working on this.
Bleh.
One question - does anyone know how to export from 3DS Max to Unreal that it doesn't screw up faces? I had to redo a few brushes because of that. (luckily all boxes)
Kinda working on this.
Bleh.
One question - does anyone know how to export from 3DS Max to Unreal that it doesn't screw up faces? I had to redo a few brushes because of that. (luckily all boxes)
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Hi, Xan.
I do not know how to export/import models to/from 3dsmax, but I know that blender handles it perfectly if you export it as an .obj then import it through Ued as a static mesh, I wouldn't know how it's properly handle from 3ds max
_________________________________________________________
Elsewhere in deep space:
[img][/img]
?Location Unknown?
I do not know how to export/import models to/from 3dsmax, but I know that blender handles it perfectly if you export it as an .obj then import it through Ued as a static mesh, I wouldn't know how it's properly handle from 3ds max
_________________________________________________________
Elsewhere in deep space:
[img][/img]
?Location Unknown?
Last edited by Kajgue on Thu Jan 28, 2016 12:13 am, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
A few new things -
Another door texture -
[img][/img]
[img][/img]
[img][/img]
[img][/img]
Another door texture -
[img][/img]
[img][/img]
[img][/img]
[img][/img]
Last edited by Kajgue on Tue Feb 09, 2016 1:46 am, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Looks Great!!! I like your work on this project!
This door looks also awesome
But maybe you should smooth those bright and sharp pixel edges on your door texture.
Greets Krull0r
This door looks also awesome
But maybe you should smooth those bright and sharp pixel edges on your door texture.
Greets Krull0r
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Hey Krullor,Looks Great!!! I like your work on this project!
This door looks also awesome
But maybe you should smooth those bright and sharp pixel edges on your door texture.
Greets Krull0r
Yeah, I could do that . But first I will do some other things before I get around to it.
And thanks for the feedback man
AKA - ( T : S : B ) Ice-Lizard
- Sat42
- OldUnreal Member
- Posts: 77
- Joined: Mon Dec 21, 2015 2:00 am
Re: Work in Progress - The WIP Thread
Geometry and lighting combine to bring about a brilliant design, Kajgue, and it's remarquable how distinctive it manages to be.
And that new door texture is great, very Skaarj-like!
Awesome work 8-)
And that new door texture is great, very Skaarj-like!
Awesome work 8-)
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Thanks Sat42 + Krull0r, your comments are very much appreciated!
AKA - ( T : S : B ) Ice-Lizard
- han
- Global Moderator
- Posts: 686
- Joined: Wed Dec 10, 2014 12:38 am
Re: Work in Progress - The WIP Thread
My OpenGLDrv starts to getting somewhere. Though I need to check whether the detail/macro textures in Unreal do have mipmaps and if they have an average of 0.5 grey, at least that helped a lot in Deus Ex were the were [url=http://coding.hanfling.de/dx_dtex_only_2.png]awful off[/url].
[img]http://coding.hanfling.de/dark_singlepass.jpg[/img]
[img]http://coding.hanfling.de/dark_singlepass2.jpg[/img]
[img]http://coding.hanfling.de/dark_singlepass.jpg[/img]
[img]http://coding.hanfling.de/dark_singlepass2.jpg[/img]
Last edited by han on Mon Feb 22, 2016 10:34 am, edited 1 time in total.
- makemeunreal
- OldUnreal Member
- Posts: 549
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Work in Progress - The WIP Thread
WIP. Maybe.
[URL=http://s1108.photobucket.com/user/makemeunreal/media/sanctuary_zpsxb9lgxl4.png.html][img]http://i1108.photobucket.com/albums/h413/makemeunreal/sanctuary_zpsxb9lgxl4.png[/img][/URL]
[URL=http://s1108.photobucket.com/user/makemeunreal/media/sanctuary_zpsxb9lgxl4.png.html][img]http://i1108.photobucket.com/albums/h413/makemeunreal/sanctuary_zpsxb9lgxl4.png[/img][/URL]
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Work in Progress - The WIP Thread
My first attempt at a 'Deathmatch' map so I'm not sure if this is going to be too constricting for more than 1v1... We'll see where it goes from here though.
[img][/img] [img][/img] [img][/img]
[img][/img] [img][/img] [img][/img]
Last edited by Bleeder91[NL] on Thu Jul 14, 2016 10:34 am, edited 1 time in total.