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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Nice Template for Posting your Map Info
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Nice Template for Posting your Map Info
Great Emerald made a very nice post reguarding his map which I would reccomend using. Just click the link.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1184855595
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1184855595
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Buster
- Global Moderator
- Posts: 1610
- Joined: Wed Jun 08, 2005 3:02 am
Re: Nice Template for Posting your Map Info
Yeah, it's a good one.
I did a "generic map readme" too - it's on my site.
http://rudolph.ca/buster/editor/map-readme.zip
Here is it ...
Readme for Generic.zip
==================================================
Title :
Release Date :
File Name :
Author(s) :
E-mail Address :
Web Page :
Description :
==================================================
--- Play Information ---
Game(s) :
Level Name :
Player Count :
Bot Paths :
Single Player :
CoOp :
Deathmatch :
Team Game :
KoTH :
Dark Match :
(Others) :
New Textures :
New Music :
New Sounds :
New Scripts :
--- Construction ---
Editor(s) used :
Base :
Installation :
-------------------------
Extract the .zip contents into your Unreal directory. Cut and paste the files into
their proper Unreal folders.
.unr goes into C:\Unreal\Maps
.utx goes into C:\Unreal\Textures
.umx goes into C:\Unreal\Music
.uax goes into C:\Unreal\Sounds
.u goes into C:\Unreal\System
.int goes into C:\Unreal\System
.ini goes into C:\Unreal\System
Extended Description :
-------------------------
Credits for this level are -
Permissions :
-------------------------
You may not use this level as a base to build additional levels. You are not
allowed to commercially exploit this level without the author(s) explicit consent.
You may distribute this level through any electronic medium, as long as you do
not charge any type of fee. You must also attach this text file with the level.
Unreal (c) and the Unreal logo are the registered trademarks of Epic Games,
Inc. Distributed under license by GT Software, Inc. All other (c) logos and
trademarks are the properties of their respective owners.
==================================================
Report any problems with the .zip and its contents.
I did a "generic map readme" too - it's on my site.
http://rudolph.ca/buster/editor/map-readme.zip
Here is it ...
Readme for Generic.zip
==================================================
Title :
Release Date :
File Name :
Author(s) :
E-mail Address :
Web Page :
Description :
==================================================
--- Play Information ---
Game(s) :
Level Name :
Player Count :
Bot Paths :
Single Player :
CoOp :
Deathmatch :
Team Game :
KoTH :
Dark Match :
(Others) :
New Textures :
New Music :
New Sounds :
New Scripts :
--- Construction ---
Editor(s) used :
Base :
Installation :
-------------------------
Extract the .zip contents into your Unreal directory. Cut and paste the files into
their proper Unreal folders.
.unr goes into C:\Unreal\Maps
.utx goes into C:\Unreal\Textures
.umx goes into C:\Unreal\Music
.uax goes into C:\Unreal\Sounds
.u goes into C:\Unreal\System
.int goes into C:\Unreal\System
.ini goes into C:\Unreal\System
Extended Description :
-------------------------
Credits for this level are -
Permissions :
-------------------------
You may not use this level as a base to build additional levels. You are not
allowed to commercially exploit this level without the author(s) explicit consent.
You may distribute this level through any electronic medium, as long as you do
not charge any type of fee. You must also attach this text file with the level.
Unreal (c) and the Unreal logo are the registered trademarks of Epic Games,
Inc. Distributed under license by GT Software, Inc. All other (c) logos and
trademarks are the properties of their respective owners.
==================================================
Report any problems with the .zip and its contents.
Last edited by Buster on Thu Nov 22, 2007 2:53 pm, edited 1 time in total.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Nice Template for Posting your Map Info
Yea, it's basically the same. But what is Base near Editors used? And if it's a DM map, how can it be not for KotH and Team? Oh, and where's TerranWeaponMatch then, for newer users? Others?
And I tend to edit the install instructions, as my games only contain .unr files.
And I tend to edit the install instructions, as my games only contain .unr files.
- Buster
- Global Moderator
- Posts: 1610
- Joined: Wed Jun 08, 2005 3:02 am
Re: Nice Template for Posting your Map Info
In the "Game Info" section of the map's properties it's possible to setup the "default" of the map for Dm or Team, etc. You can also put in the "PlayerStarts" for Dm or Coop etc. Those parts of the Readme are just there so the mapper can "suggest" the type of game the map was made for.
As for the "Base" near the editors used ... that's to let others know what other map was used as a "base" for the development of it. For example, the "base" of DmZahltagJStyle4 was DmZahltag.
I setup the GenericMapReadme as a "generic template" for ANY map. Even for ports and mods of maps. This readme was actually first written up for an Unreal 1 map that was ported to UT2004 (with a few minor changes to it).
And about the "Terran," etc ... that's what the "Other" is for - LoL. I kept it for Unreal 1 (225F based) maps mostly, as any maps made with Gold features can only be played on a Gold server by Gold players.
So I kept it following the KIS principle - "Keep It Simple."
But basically ALL readme files are the same. I just happen to have a "blank" template readme on my site available for public download.
As for the "Base" near the editors used ... that's to let others know what other map was used as a "base" for the development of it. For example, the "base" of DmZahltagJStyle4 was DmZahltag.
I setup the GenericMapReadme as a "generic template" for ANY map. Even for ports and mods of maps. This readme was actually first written up for an Unreal 1 map that was ported to UT2004 (with a few minor changes to it).
And about the "Terran," etc ... that's what the "Other" is for - LoL. I kept it for Unreal 1 (225F based) maps mostly, as any maps made with Gold features can only be played on a Gold server by Gold players.
So I kept it following the KIS principle - "Keep It Simple."
But basically ALL readme files are the same. I just happen to have a "blank" template readme on my site available for public download.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Nice Template for Posting your Map Info
Ooh, so that's what's Base... I'll use it then
Hopefully I'll release a new map soon, this time 70% of that will be created by me
Hopefully I'll release a new map soon, this time 70% of that will be created by me
- Buster
- Global Moderator
- Posts: 1610
- Joined: Wed Jun 08, 2005 3:02 am
Re: Nice Template for Posting your Map Info
There's also a "blank" readme available in the guidelines section at OldUnreal's Usermaps page. Here's a link to it ...
http://www.oldunreal.com/usermaps/readme.shtml
LoL ... it also has a "Base" too. Now I know where I stole my readme from. Usermaps !!
http://www.oldunreal.com/usermaps/readme.shtml
LoL ... it also has a "Base" too. Now I know where I stole my readme from. Usermaps !!
Last edited by Buster on Thu Jul 26, 2007 9:10 pm, edited 1 time in total.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Nice Template for Posting your Map Info
You know, you were looking a bit too far for it Simply look at the topic below this one in the same forum It has a blank template which I used.
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Nice Template for Posting your Map Info
[movedhere] Usermaps
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Nice Template for Posting your Map Info
[movedhere] Usermaps
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Nice Template for Posting your Map Info
[movedhere] Usermaps
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Neon_Knight
- OldUnreal Member
- Posts: 378
- Joined: Tue Aug 25, 2009 9:02 pm
Re: Nice Template for Posting your Map Info
I remember the old NaliCity had an awesome tool called Readme Generator. You introduced some data and it generated a readme with the proper format.
https://nalicity.beyondunreal.com/site_readmegen.php
Unfortunately it cannot generate files due to a... certain... problem... pertaining all of BU.
https://nalicity.beyondunreal.com/site_readmegen.php
Unfortunately it cannot generate files due to a... certain... problem... pertaining all of BU.
Localization project coordinator/spanish maintainer
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.