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Guidelines for Usermaps

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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Pitbull
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Guidelines for Usermaps

Post by Pitbull »

Still getting maps that don't meet the requirements so here's a basic guideline for sending in maps.

Some general rules we have about how to prepare your map for publishing, what is acceptable and what's not.

All files MUST be zipped up using the winzip format. (that’s .zip) No exceptions!!

Any custom files with your map MUST be included. For instance. Did you use custom textures and create your own texture package? Without them your map is useless to us - and will be deleted. To see a list of all the standard files check out the Information page.

Include a readme file with your map. A readme file tells us, and people who download your map all the information about you and your maps general details. It also should include all the necessary copyright information as well.  [glb][url=http://www.oldunreal.com/usermaps/Mapreadme.txt]Click Here[/url][/glb] for a pre-written readme file.

So we acknowledge your map has been send to us, go to the Usermap-Board and post a little about it. While there, if you’re in the mood feel free to review someone else's map and tell them what you think of it. In doing so keep it professional. E-mail your maps to
usermaps@oldunreal.com




                                           
We look forward to seeing your work.


Last edited by Pitbull on Mon Jun 16, 2008 7:28 pm, edited 1 time in total.
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DieHard SCWS
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Re: Guidelines for Usermaps

Post by DieHard SCWS »

Amen :)
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Xavious
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Re: Guidelines for Usermaps

Post by Xavious »

Meh i think you could have formatted this topic a little better. It can be very confuddling with all these colors and stuff...

More like the one on the actualy guidelines page...
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Flapjax
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Re: Guidelines for Usermaps

Post by Flapjax »

Geez X,
"Let it go Louie"...
A critical eye is a wonderful thing.
A critical tongue is another !!!
LOL ... love ya X, but, "Let it go Louie"...
Flap...
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DieHard SCWS
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Re: Guidelines for Usermaps

Post by DieHard SCWS »

Actually, i was struck with the coloration in a positive way :)


It only needed a few empty lines in between the chapter parts. But apart from that i think it brightens up the post :)
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DieHard SCWS
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Re: Guidelines for Usermaps

Post by DieHard SCWS »

I guess such a thing is often in the eye of the beholder  ;)
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Last edited by DieHard SCWS on Wed Oct 19, 2005 11:04 am, edited 1 time in total.
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Xavious
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Re: Guidelines for Usermaps

Post by Xavious »

No, no no, dear flap, what good is a critical eye when there is no tongue to match it! It's the lack of tongues in the world which makes for below-average results! If you see something which could (extremely easily) be improved, you should tell someone about it!

Lol i guess this ties in with my UM reviews too, i even had one person tell me i was too hard on their map even though i gave it 9/10. There was just one little point about the map which stopped it from getting 10, and he was like "Wow, you really dissed my map" or something like that. I forget now. It was a long time ago.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Flapjax
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Re: Guidelines for Usermaps

Post by Flapjax »

X

That being the case, "flap" is spelled with a CAPITAL "F" ... just like all the teachers used to put on my papers.
LOL d:-)

Flap...
^
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Pitbull
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Re: Guidelines for Usermaps

Post by Pitbull »

Meh i think you could have formatted this topic a little better. It can be very confuddling with all these colors and stuff...
...
::) That's what I was shooting for.
:P
Actually, i was struck with the coloration in a positive way :)


It only needed a few empty lines in between the chapter parts. But apart from that i think it brightens up the post :)
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I actually agree with that so I fixed it. 8)
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Xavious
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Re: Guidelines for Usermaps

Post by Xavious »

X

That being the case, "flap" is spelled with a CAPITAL "F" ... just like all the teachers used to put on my papers.
LOL d:-)

Flap...
^

Apologies flap. My shift key doesn't work.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Loki<KoR>
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Re: Guidelines for Usermaps

Post by Loki<KoR> »

PitBull: Did you got my map? DM-ResidentStyleSE?

All is Ok with it? or I missed something? ::) ::)
}{LoKi}{<>KoR Rulez!!! 8)

I need only one bullet to blow your head apart!
So take it off!
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Pitbull
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Re: Guidelines for Usermaps

Post by Pitbull »

Loki link=1129477147/0#10 date=1130037888 wrote:PitBull: Did you got my map? DM-ResidentStyleSE?

All is Ok with it? or I missed something?  ::) ::)

[glb][url=http://www.oldunreal.com/usermaps.html]Usermaps[/url][/glb]
Last edited by Pitbull on Mon May 21, 2007 12:48 pm, edited 1 time in total.
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Loki<KoR>
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Re: Guidelines for Usermaps

Post by Loki<KoR> »

LOL Thanxxx a lot! ;D
}{LoKi}{<>KoR Rulez!!! 8)

I need only one bullet to blow your head apart!
So take it off!
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UnLeaded
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Re: Guidelines for Usermaps

Post by UnLeaded »

I would also like to include as a reviewer, if you create a DeathMatch map, please make it the default setting for the map:

>Level Properties>DefaultGameType>DeathMatch

This makes it easier for us to test the map in the mode it's supposed to be played in. :)
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Xavious
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Re: Guidelines for Usermaps

Post by Xavious »

Unless it's a coop map. In which case just leave it at default.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
StalwartUK

Re: Guidelines for Usermaps

Post by StalwartUK »

I always leave my maps at default. Means you can look around the maps (and use various cheats, which you can't in DM) without bots spawning everywhere.
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Spazzpez
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Re: Guidelines for Usermaps

Post by Spazzpez »

I'm sorry but this may be way off topic, but.....

MERRY CHRISTMAS!~2005~ ;D ;D ;D

Sorry i havnt been on in a while but hey, I'm busy busy busy. =P
Last edited by Spazzpez on Sat Dec 24, 2005 7:07 pm, edited 1 time in total.
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UnLeaded
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Re: Guidelines for Usermaps

Post by UnLeaded »

I always leave my maps at default. Means you can look around the maps (and use various cheats, which you can't in DM) without bots spawning everywhere.
You can use all cheats in Dm as well, not sure why you think you can't? Set your bots to 0 in botmatch and no bots will be spawning in, unless of course you put them directly in your map, which you never need to do anyway...
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Xavious
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Re: Guidelines for Usermaps

Post by Xavious »

Little point about this, i always play DM maps in the latest version of UTeamFix, so it might be an idea to check you're own maps in it, if you haven't done so already.

This also means you can leave the default game type blank.
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Pitbull
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Re: Guidelines for Usermaps

Post by Pitbull »

[movedhere] Usermaps Pitbull™.
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Re: Guidelines for Usermaps

Post by Pitbull »

[movedhere] Usermaps Pitbull™.
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Re: Guidelines for Usermaps

Post by Pitbull »

[movedhere] Usermaps Pitbull™.
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