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makemeunreal's Unreal Corner -MOD RELEASE THREAD-

The forum related to the Usermaps section, please ask questions here. This board is for mappers to discuss and exchange experiences
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makemeunreal
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Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

MMU_U2_Rocket_Turret + TESTMAP


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

TESTMAP INCLUDED in the Maps folder.

Image
Video:

Download:
https://www.dropbox.com/s/o0rz90cn14m8i ... t.rar?dl=1
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makemeunreal
OldUnreal Member
Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

MMU_Unreal_Championship_Alpha_HoverPlat


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

After years of unsuccesful attempts, I finally managed to export the Hover Plat model from the Unreal Championship Alpha (ver.num.763).

How to enter the vehicle? Hold CROUCH right next to it.
How to exit the vehicle? By pressing the THROW WEAPON key.
FPS and TPS views both work. To change between these type behindview 1 or behindview 0 in the console.

Image
Image
Image
Image
Image

Download:
https://www.dropbox.com/s/lni0cxckrkm3b ... t.rar?dl=1
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Leo T_C_K
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Posts: 3210
Joined: Sat Aug 27, 2005 6:24 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by Leo T_C_K »

But how did you convert this version though? I mean it wasn't a staticmesh so its not as simple as the other vehicles (that dots ported or that need to be ported still)..
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makemeunreal
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Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

Took me years to figure it out, but here it is! The viper is on it's way too!
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Leo T_C_K
OldUnreal Member
Posts: 3210
Joined: Sat Aug 27, 2005 6:24 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by Leo T_C_K »

But how? In many cases yrex had to write a tool or extension, like with the u2 2001 e3 alpha, but how was this done?
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makemeunreal
OldUnreal Member
Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

MMU_Unreal_Championship_Alpha_Viper


Installation:
Drop the files to their correspondent folders in your Unreal install's directory.
Please note that this mode won't work outside of Unreal 227i (Haven't tested it in J, but you shouldn't have a problem running it there).

After years of unsuccesful attempts, I finally managed to export the Viper model from the Unreal Championship Alpha (ver.num.763).
It is the first time! we can actually see this model as it was totally broken in the alpha, making it impossible to place/spawn or export.

How to enter the vehicle? Hold CROUCH right next to it.
How to exit the vehicle? By pressing the THROW WEAPON key.
FPS and TPS views both work. To change between these type behindview 1 or behindview 0 in the console.

Image
Image
Image
Image

Download:
https://www.dropbox.com/s/h3yvb4gly8zve ... r.rar?dl=1
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3210
Joined: Sat Aug 27, 2005 6:24 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by Leo T_C_K »



Wasn't it this vehicle as a leftover?

it looks like it is..maybe the textures can be partly taken/redone from this vid
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makemeunreal
OldUnreal Member
Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

Well. It's way to different than the one in the video.
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makemeunreal
OldUnreal Member
Posts: 501
Joined: Sat Mar 23, 2013 7:51 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by makemeunreal »

Temp. post

Image
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Leo T_C_K
OldUnreal Member
Posts: 3210
Joined: Sat Aug 27, 2005 6:24 pm

Re: makemeunreal's Unreal Corner -MOD RELEASE THREAD-

Post by Leo T_C_K »

I suppose you're right it is not the same vehicle but is the closest in anything we have to that one....

the viper is fully textured in uc but only ingame if its placed in a map (and it starts automaticlly falling so better make sure to place it on top of bsp geometry if necesary make a cube).....

And you cant drive it just sit in a seat by "jumping in"
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