How do I... Iterate over all objects that are relevant to me?
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for( TObjectIterator O; O; ++O )
{
}//Iterate over all UObjects.
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FString F= FString::Printf(TEXT("%s"),TEXT("nedm"));
GLog->LogF(TEXT("%s"),*F);
//the "*" operator on FString converts your FString into a const TCHAR.
How do I... Convert a const TCHAR* to FString?
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const TCHAR *Str = TEXT("nedm");
FString F= FString::Printf(TEXT("%s"),Str);
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(UTexture *)StaticLoadObject(UTexture::StaticClass(), NULL,TEXT("Engine.S_Actor"), NULL,LOAD_NoWarn | LOAD_Quiet,NULL);//Load Engine.S_Actor texture.
...More to come.