It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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The point was to preview 3D (mesh) model and check the animations.
About the animation, I have encountered problem, where the animation were not workingcorrectly in the mesh browser, but has been working correctly ingame. (Skeletal animations using same generic animations for several skeletal meshes - import exec script linked - distributed along several unreal packages)
Second problematic part is the Mesh browser does show the MeshName property, but the object is placed using its ClassName. So most likely coder will be fidling with mesh browser to link missing properties and dependencies than mapper previewing an objects and its animation behaviour prior to placement in the map.