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makemeunreal's - Easy tutorials for advanced beginners

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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makemeunreal
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makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

I decided to write a few "very-yet-useful" tutorials to help people's start with UnrealED and/or to bypass the "cube-level" stage.
My last student and his stubborness made me rethink my strategy, or let's say, "my take" on this suvject.
Image

(Pick a tutorial by clicking to the link under their names.)

1, The very fundaments of UnrealED (YOUR FIRST MAP!)
[url]http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76310#p76310[/url]


2, A basic yet entertaining way of terrain editing A
[url]http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76311#p76311[/url]


3, A basic yet entertaining way of terrain editing B (EASY TERRAIN COSMETICS STONE NEEDLE)
[url]http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76312#p76312[/url]


4, How to make awesome looking plants / trees from stock Unreal Tournament content
[url]http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76313#p76313[/url]
Last edited by makemeunreal on Sat Sep 08, 2018 11:34 am, edited 1 time in total.
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makemeunreal
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

The very basics of the Editor presented in a really humble voice, with a lot of pictures, explanations, examples.
Also with the building process of one's first map.

I'm pretty sure that this tutorial is pretty unique on it's own with all these examples.
The reason I use Dropbox is the fact that these tutorials are pretty big in size.
Dropbox has that built-in view stuff, which can be zoomed in and out, but you can also download the whole stuff.

You can easily master that terrain tutorial once you solved this one.
https://www.dropbox.com/s/b3y65ccti1a5m ... D.rtf?dl=0

Answer to Chamberly's points.
This wasn't about the basics, I just wanted to show off a method I happily used. Well, thinking about that it really is the base of the method but not the editor's, as stated in the tutorials title, and inside the tutorial as well.
This method requires little knowledge of the editor, yet manages to deliver a somewhat "good­lookin" result.
Yes I've seen those tutorials about the basics. They are neat, but there are guys who may find it difficult. That's why I tried to be funny, and called the topic KINDERGARTEN. You'll see what these tutorials differ as soon as you see the one I've just uploaded (The fundament stuff)

The Screenshots are indeed dark! :\ I'll correct this for sure!

I'd love to use more reliable hosting services, but given the fact that these tutorials will be pretty heavy in size I'm not sure if anybody would host it. This one is more than 40 pages long and weighs aropund 130 megabytes.

You are right about the steps! I'd like to correct that mistake by making this one the first tutorial. With this one mastered, the terrain will be nothing.

The car. :'D Still, it shows well what extrude will do the 2d image. How the third dimension will get a role. :D

Your last opinion is true too. But note that even Dropbox's rtf viewer stuff has a zoom in tool. All of the images are in nice quality, so feel free to zoom inside.
Not so convenient tho.

The "X" "Y" and "Z" values are there with some explanation:
Here, you can scale the brush.Given the fact our brush is high enough, we will ignore the "Z" value. (Keep it on 1, which means, we multiply the original size with 1 so it remains the same (2048 UU))"X" and "Y" values are more interesting.This will define the "fatness" of the brush "X's value" multiplies in the X axis while "Y's value" multiplies in the Y axis.Let's set them around... 10!!!You can set "X" and "Y" to different values to get a somewhat "malformed" shape.Close the menu, and see the red builder brush grewth.
Last edited by makemeunreal on Sat Sep 08, 2018 11:34 am, edited 1 time in total.
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makemeunreal
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

The very first tutorials theme will be a bit interesting, since it's not about tossing a cube into the void.
It shows that with little knowledge...(It doesn't contain this)
-how to move in different viewports
-how to align brushes

...even noobies can create a "somewhat-good-looking" map that inspires them to keep on wrestling with the editor.
Image
Image
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SEE THE TUTORIAL HERE:
https://www.dropbox.com/s/lckympllh3ckv ... A.rtf?dl=0
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makemeunreal
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

Terrain comestics part 1:
How to use the EVOLVE tool to create some pretty nice scenery! Rock needles this time.
Image
https://www.dropbox.com/s/4g79rp09xi5gf ... B.rtf?dl=0

Could somebody convert this one as well please? :highfive: :highfive: :highfive: :highfive:
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makemeunreal
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

Tree-building in Unreal Tournament

A short tutorial that will show you a very creative and awesome way of populating your maps with dense-lush-vegetation!

Let me show you an example:
This is an unreleased map of mine called Rossa:

Image
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Image

You can download the tutorial from my DROPBOX account:
https://www.dropbox.com/s/ddtb8t8fn4ffn ... t.rtf?dl=1

Please give feedback, and feel encouraged to psot your results as I'd love to see your trees and plants!
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Hellkeeper
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by Hellkeeper »

I took the liberty of changing your formatting as it was hard to read and was screwing up the page layout.
I believe the EVOLVE tool you are talking about is simply the Revolve function of the 2DShape editor?
Last edited by Hellkeeper on Sat Sep 08, 2018 11:37 am, edited 1 time in total.
You must construct additional pylons.
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makemeunreal
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Re: makemeunreal's - Easy tutorials for advanced beginners

Post by makemeunreal »

Typos all around. Yes Hellkeeper is right again!
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