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Unreal PSX Rise of Jrath thread

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redgrape501
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Joined: Sun Feb 22, 2015 4:52 pm

Re: Unreal PSX Rise of Jrath thread

Post by redgrape501 »

Hey I played the ROJ mod and it was amazing to say the least, thought is it ok if I shared some suggestions?
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Gamesharder
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Posts: 133
Joined: Wed Feb 19, 2014 7:09 pm

Re: Unreal PSX Rise of Jrath thread

Post by Gamesharder »

Unreal PSX Episode 2 Release A!

Download:
https://www.moddb.com/mods/unreal-psx-r ... s/upsxe2ra

To run it you'll need to have both parts of UPSX: Episode 1 installed first.

Some screenshots:
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Also, there's an updated/fixed version of one of the DM levels, DM-CampersParadise, which fixes BSP hole present in original release.
https://www.moddb.com/mods/unreal-psx-r ... epsx-fixed
Last edited by Gamesharder on Sat Aug 15, 2020 12:09 pm, edited 1 time in total.
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw

"The years go by, but the search never ends"
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Gamesharder
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Re: Unreal PSX Rise of Jrath thread

Post by Gamesharder »

Patch for UPSX: Episode 2 Release A
-bug fixes on maps
-two new monsters

Download:
https://www.moddb.com/mods/unreal-psx-r ... sxe2apatch

And there's a patch which fixes BanScripts on servers
https://www.moddb.com/mods/unreal-psx-r ... ield-patch
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw

"The years go by, but the search never ends"
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Kajgue
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Re: Unreal PSX Rise of Jrath thread

Post by Kajgue »

Nice, looks really cool! :O

Still haven't played Rise of Jrath yet but I've meant to for a while. I watched yrex briefly play through a segment on his stream, and it looked pretty good.

Would you guys mind if we put a mention of this release among other projects in an upcoming news segment on the main page? The news section has been kinda neglected for a while, but we're working on that.
AKA - ( T : S : B ) Ice-Lizard
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Gamesharder
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Re: Unreal PSX Rise of Jrath thread

Post by Gamesharder »

Sure, that's totally fine. ;D
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw

"The years go by, but the search never ends"
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Leo T_C_K
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Re: Unreal PSX Rise of Jrath thread

Post by Leo T_C_K »

A new patch for e2l1d. This was intended to be released with the full Episode 2 release that is still upcoming. However we decided to release it as standalone patch first.


E2L1D patch


The history of this is a little complicated. Because well, there were several problems. First the Kralls didn't attack the player after cutscene by themselves, then after the initial fix for ut coop that this map received, there were problems with the latest 227 patches that had the titan float up in the air, due to blocking movers somehow messing that up. So JackHonda made new movers in its place. In the meantime I also discovered a script solution by modifying a "killhim" actor used previously in e1l8a into changing the script to work with changing implantinfo properties instead. This didn't end up used as the solution by jackhonda worked, however the "killhim" thing gave him an idea to fix yet another issue that popped up in some versions of the game (this didn't occur for me in ut coop for example) by using that actor instead of specialevent, so the "blow up the powerbox" line wouldn't get played even if Juarez got killed as usual. Also this took longer than usual because I couldn't test stuff on time, then my forked off version didn't get uploaded/got corrupted and such delightful problems. But yrex tested this on christmas, the final changed version and so it is ready for christmas release now. I tested the version before "killhim" got added but everything worked fine then.
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