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Mod - FireStorm

This Board was made to give Unreal projects a home- if you need a place to discuss about your mods, campains, to offer your projects for download, to seek members for it.
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Turboman.
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Joined: Tue Feb 04, 2003 6:40 pm

Mod - FireStorm

Post by Turboman. »

Taken from a thread at unrealsp.org https://www.unrealsp.org/forums/viewtopic.php?t=73

FireStorm is an expansion mappack for Unreal, set in the style of Return To Napali.

The story will be a direct follow up of the final events of RTNP, and you find yourself yet again on the hunt by the Skaarj, aswell the UMS.

At the ending of RTNP the player finds as shuttlecraft with trans-light travel capabilities, and uses it as an opportunity to escape the planet.
In orbit the shuttlecraft encounters the UMS-Bodega Bay and a short skirmish follows, with the player ultimately victorious.
This seems to be the last thing that was holding the player from escaping this planet forever, however the shuttle was caught by surprise by another UMS ship that wasn’t identified before,
quickly outgunned you fall captive to the UMS yet again. and this is where your journey begins…

My goal with this expansion mappack was to create something as closely possible to the original Unreal/RTNP,
retaining as much as possible from the original feel yet introducing a few new elements. The idea came mostly from the fact that
i felt RTNP was incomplete as the succesor to Unreal and this mappack merely serves to expand on that...


Features:
  • An arsenal of original and remastered weapons from Unreal/RTNP, aswell as exclusively new weapons.
    The return of the original Unreal/RTNP enemies, aswell as exclusively new enemies.
    A journey through 20+ levels of anything that Unreal/RTNP offered, aswell as some new innovations too!
    A completely new intro flyby including its own startup and menu (optional!)
Requirements:
  • Atleast a copy of Unreal 224+ or Unreal Gold is required
    An UT version is definitely in too, which currently requires Oldskool. I’m still unsure whether it will be a combined with the U1 version, or a separate version (I’m open for suggestions here).
Release date:
  • When its done!
Development status:
  • Coding 100%
    Modelling 100%
    Art/Sounds 100%
    Mapping 99%
    Overall 99%
    As of 29-10-08
TRAILERS:
original 2006 trailer (thanks to Hypernl)


october 2008 re-made trailer



Screenshots taken with Oldunreal opengl with s3tc enabled, Textures are property of Oldunreal and Diehard and are not associated with this mod! ;)

[img]http://img155.imageshack.us/img155/5279/valleynightff3.jpg[/img]

[img]http://img155.imageshack.us/img155/1802/valleynight2cn4.jpg[/img]

[img]http://img155.imageshack.us/img155/8748/valleydayfr0.jpg[/img]

[img]http://img50.imageshack.us/img50/420/waste101iz4.jpg[/img]

[img]http://img50.imageshack.us/img50/2189/canyon102hh2.jpg[/img]

[img]http://img50.imageshack.us/img50/8215/canyon101pa1.jpg[/img]

[img]http://img50.imageshack.us/img50/2998/dante102zm0.jpg[/img]

[img]http://img50.imageshack.us/img50/8513/dante101zo5.jpg[/img]

[img]http://img50.imageshack.us/img50/3456/dragon101sk6.jpg[/img]

[img]http://img50.imageshack.us/img50/6277/dragon102fx3.jpg[/img]

[img]http://img50.imageshack.us/img50/378/skypalace101vm2.jpg[/img]

[img]http://img50.imageshack.us/img50/3467/skypalace103bo9.jpg[/img]

[img]http://img50.imageshack.us/img50/8281/skypalace104rr3.jpg[/img]

[img]http://img50.imageshack.us/img50/2988/exon101vm3.jpg[/img]

[img]http://img50.imageshack.us/img50/2721/exon102jn3.jpg[/img]
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KillerSkaarj
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Re: Mod - FireStorm

Post by KillerSkaarj »

Wow! I was waiting for more news from you! I could hardly believe it's almost finished!

Dude, I seriously can't wait.

EDIT: I watched the new trailer... and I see you added a new reloading animation to the Upak weapons. Oh yeah, and two things in this pack made me explode with joy. 1)Desert Levels!!! 2) A FREAKING DRAGON!!! OMIGAWD!!

I await this mod with intense anticipation!!! Now if you'll excuse me, I need to change my pants.
Last edited by KillerSkaarj on Thu Oct 30, 2008 2:38 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Mod - FireStorm

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

No comment. :D
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GreatEmerald
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Re: Mod - FireStorm

Post by GreatEmerald »

I saw this earlier. And yes, Barrens levels look cool, as well as the eastern-styled golden skycity there.
The ice passage with Unreal II-styled Field Generators looks nice too :)
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PRIMEVAL
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Re: Mod - FireStorm

Post by PRIMEVAL »

Holy crap :o

That looks awesome, looking forward to this!

If you need music, I can probably pitch in, but it looks like almost everything's done.
Image
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BeWilderBeest
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Re: Mod - FireStorm

Post by BeWilderBeest »

Wow. The new trailer is fantastic.... simply cannot wait to play.
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KillerSkaarj
OldUnreal Member
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Re: Mod - FireStorm

Post by KillerSkaarj »

I also have one question. Will this be compatible with 227?
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GreatEmerald
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Re: Mod - FireStorm

Post by GreatEmerald »

:o Umm, everything's compatible with 227. If it's not it's a bug (or someone is too secret/evil and won't give the source, lol).
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Turboman.
OldUnreal Member
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Joined: Tue Feb 04, 2003 6:40 pm

Re: Mod - FireStorm

Post by Turboman. »

Wow! I was waiting for more news from you! I could hardly believe it's almost finished!

Dude, I seriously can't wait.

EDIT: I watched the new trailer... and I see you added a new reloading animation to the Upak weapons. Oh yeah, and two things in this pack made me explode with joy. 1)Desert Levels!!! 2) A FREAKING DRAGON!!! OMIGAWD!!

I await this mod with intense anticipation!!! Now if you'll excuse me, I need to change my pants.
Glad so many of you like the desert locations, i always felt myself they were lacking in unreal and any custom maps up to date.

The dragon is only one of the many new bossfights though, and sometimes you can expect to face multiple dragons at once  :P

The upak weapons are updated with extra animations and improved detail, its best to see them in action ;D
The ice passage with Unreal II-styled Field Generators looks nice too :)
Not much of a coincidence it looks like those from unreal2, the ice passage is a temporary base for marine operations ;)

I also have one question. Will this be compatible with 227?
Yes ofcourse :)

It will be compatible with unreal 224 and higher, 227 is supported aswel and even includes some 227 specific features (footstep sounds, decals).
Its also compatible with UT (with the oldskool mod).

No mismatches either between any versions online, 227 players can play with 224/226 and vice versa :)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
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Re: Mod - FireStorm

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Oh, I will have to love this. ^_^
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Pedi
OldUnreal Member
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Re: Mod - FireStorm

Post by Pedi »

hey looks nice :). Im working on a little campaign too and I think I will open a Thread in some time. Where did you get the gras texture and the trees? I could need them for my maps?
Last edited by Pedi on Mon Nov 03, 2008 2:31 pm, edited 1 time in total.
Image
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Turboman.
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Re: Mod - FireStorm

Post by Turboman. »

hey looks nice :). Im working on a little campaign too and I think I will open a Thread in some time. Where did you get the gras texture and the trees? I could need them for my maps?
I would recommend you to look at unreal2 and ut2004, its an excellent source for jungle-ish stuff :)
Holy crap  :o

That looks awesome, looking forward to this!

If you need music, I can probably pitch in, but it looks like almost everything's done.
I would love to hear any of this, although the mod is indeed in such a far state where new tracks are unnecessary, i'm always interested in hearing something new if you have any ;)
Last edited by Turboman. on Mon Nov 03, 2008 9:19 pm, edited 1 time in total.
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§tå£kër 3000
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Re: Mod - FireStorm

Post by §tå£kër 3000 »

Hurry Up!!!!
I wanna PLay!
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!
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GreatEmerald
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Re: Mod - FireStorm

Post by GreatEmerald »

Wonder what takes 1% of mapping so long... Guess, a high-poly Nali Statue? :D
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PRIMEVAL
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Re: Mod - FireStorm

Post by PRIMEVAL »

Wonder what takes 1% of mapping so long... Guess, a high-poly Nali Statue? :D
Those woodenboxes are a b*tch, I know that much. XD
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NaliSlayer
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Re: Mod - FireStorm

Post by NaliSlayer »

still alive? man you are taking almost 5 months now for 1%
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Shivaxi
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Re: Mod - FireStorm

Post by Shivaxi »

I talked to him earlier. He says that he's almost done. Just the last 3 maps have to be tweaked out. I'm sure he can say more on the matter, but that's all I know :P
Image  Image
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Turboman.
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Re: Mod - FireStorm

Post by Turboman. »

still alive? man you are taking almost 5 months now for 1%
RL issues, i've gone through alot of things in the past 6 months (graduating, job, moving out, moving in, etc) and it was only in februari when i had the time again for FS.

this also gave me alot of time to think about how to improve the quality of the mod.


and yes it is very close to completion :P
Last edited by Turboman. on Sat May 09, 2009 2:11 pm, edited 1 time in total.
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NaliSlayer
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Re: Mod - FireStorm

Post by NaliSlayer »

aaaaaaaaaah i wanne play it!!!!!!!,do u have some info over the release date? cuz i wanne play it!!!!! >:( >:( >:(
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Turboman.
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Re: Mod - FireStorm

Post by Turboman. »

79646962653A380B0 wrote:aaaaaaaaaah i wanne play it!!!!!!!,do u have some info over the release date? cuz i wanne play it!!!!! >:( >:( >:(
Hey, i'm hoping for a 2009 release, i really should because i might be moving to suriname somewhere early 2010, since i obviously won't take my computer with me there :P

Some screenshots as i posted them on [url=http://www.unrealsp.org/forums/viewtopic.php?t=73&start=210]Unrealsp.org[/url]

[url=http://img11.imageshack.us/i/beached7.jpg/][img]http://img11.imageshack.us/img11/463/beached7.th.jpg[/img][/url][url=http://img263.imageshack.us/i/beached4s.jpg/][img]http://img263.imageshack.us/img263/1527/beached4s.th.jpg[/img][/url]

[url=http://img504.imageshack.us/i/beached6.jpg/][img]http://img504.imageshack.us/img504/3903/beached6.th.jpg[/img][/url]

[url=http://img405.imageshack.us/i/marines3.jpg/][img]http://img405.imageshack.us/img405/3390/marines3.th.jpg[/img][/url][url=http://img97.imageshack.us/i/marines2.jpg/][img]http://img97.imageshack.us/img97/8813/marines2.th.jpg[/img][/url]

[url=http://img407.imageshack.us/i/skaarjgen1.jpg/][img]http://img407.imageshack.us/img407/3502/skaarjgen1.th.jpg[/img][/url][url=http://img4.imageshack.us/i/skaarjgen2.jpg/][img]http://img4.imageshack.us/img4/4189/skaarjgen2.th.jpg[/img][/url]
Last edited by Turboman. on Sun Nov 01, 2009 12:18 pm, edited 1 time in total.
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Leo T_C_K
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Re: Mod - FireStorm

Post by Leo T_C_K »

Hmm it gets more and more far from the original concept, but I like what I see.
Btw are all the levels from old version gonna stay, or you replaced them with these? Also beached, that was one of your earlier levels, right? The mcastle links to that, so you remade that one? (I was always curious how it looked you know)
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Turboman.
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Re: Mod - FireStorm

Post by Turboman. »

Hmm it gets more and more far from the original concept, but I like what I see.
Btw are all the levels from old version gonna stay, or you replaced them with these? Also beached, that was one of your earlier levels, right? The mcastle links to that, so you remade that one? (I was always curious how it looked you know)
Correct: The beach level is a very old map of mine and was supposed to load after mcastle. I've been digging through really old stuff (speaking 2002 here) and stumbled on that map, since then i've expanded it, though in the end less then 1% of the original map remained :P

Almost all of the older levels are staying though, only a few have retired and others have been redone extensively, most of the new content is additional to my previous work.
Last edited by Turboman. on Sun Nov 01, 2009 3:44 pm, edited 1 time in total.
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KillerSkaarj
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Re: Mod - FireStorm

Post by KillerSkaarj »

I'm awaiting this mod with EXTREME excitement! I just can't wait anymore D:

The levels just look amazing! MUCH more detailed than the original Unreal maps!
Last edited by KillerSkaarj on Mon Nov 02, 2009 12:24 am, edited 1 time in total.
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Leo T_C_K
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Re: Mod - FireStorm

Post by Leo T_C_K »

I'm awaiting this mod with EXTREME excitement! I just can't wait anymore D:

The levels just look amazing! MUCH more detailed than the original Unreal maps!
In general I would say the BSP is in fact not that much more detailed compared to original game, what you see as detail is mainly the use of decorations, textures and all of that which give this feel.
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creavion
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Re: Mod - FireStorm

Post by creavion »

True. Good textures are essential, along with fitting ambient sounds (and good lighting) for the basic feeling. Then in the case of a jungle, the palmtrees and all the other vegetation spice it up.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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