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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quake editor is better
- yrex .
- OldUnreal Member
- Posts: 275
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Quake editor is better
This is probably the best low-poly level editor I've ever seen. You can do the most with the least amount of clicks (at least for some types of architecture). It's a bit similar to the Cube 2 engine (in fact, it was inspired by it), but even better.
It turns out to be also capable of exporting to OBJ, which can be elegantly converted to T3D and imported into Unreal or UT. I wrote a little tool which does that.
Disadvantages:
- The editor requires D3D11 support. (or not? They mention WinXP support)
- The texture alignment won't be preserved.
- You can't convert back.
And here's an example map showing what can be easily done (textured and finished in UEd).
Screenshots (because imgur is broken):
It turns out to be also capable of exporting to OBJ, which can be elegantly converted to T3D and imported into Unreal or UT. I wrote a little tool which does that.
Disadvantages:
- The editor requires D3D11 support. (or not? They mention WinXP support)
- The texture alignment won't be preserved.
- You can't convert back.
And here's an example map showing what can be easily done (textured and finished in UEd).
Screenshots (because imgur is broken):
My work | contact: ampoyrex at wp dot pl
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Quake editor is better
Sounds like it's time to create a pull request on their git repo to add a t3d importer/exporterDisadvantages:
- The texture alignment won't be preserved.
- You can't convert back.
I don't know of anywhere that has a published spec for it off hand, but if there is one perhaps it could be done. All depends on what needs to be done for the UVs and alignment, really.
makes me wonder if it's possible to edit it into working with unreal actors and such too for their seemingly cool/accurate placing of actors. of course that's a whole new can of worms with opening unreal packages and reading meshes and such.. a daunting task compared to just an additional t3d importer/exporter.
obj export call: https://github.com/kduske/TrenchBroom/b ... l.cpp#L151
obj serializer: https://github.com/kduske/TrenchBroom/b ... alizer.cpp
Last edited by []KAOS[]Casey on Wed Nov 20, 2019 5:59 pm, edited 1 time in total.
- Hellkeeper
- Global Moderator
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Re: Quake editor is better
It looks very quick indeed. Most of the functionalities demonstrated in the video are nothing new but they seem much less painful than UnrealEd, especially 3 points clipping which stands out to me as previewed in real time. Quite cool.
You must construct additional pylons.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Quake editor is better
Merging, extruding, cutting, on faces and edges would be also an damn awesome feature for Unreal Ed. I think I'll give this thing a try. Looks promising maybe its a good alternative for blender to build lowpoly geometry.
- Kajgue
- Global Moderator
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Re: Quake editor is better
The clipping tool in Ued2.2 does a similar thing to 'cutting' (I think if you mean the same thing I think you mean), but sometimes it can cause some unstable BSP.
AKA - ( T : S : B ) Ice-Lizard
- luke11685
- OldUnreal Member
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Re: Quake editor is better
Is it better than Unreal Engine 1,Gold Source Engine? Are you talking about Id Tech Engine 2?
- Hellkeeper
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Re: Quake editor is better
It's not about the engine but about the editor.Is it better than Unreal Engine 1,Gold Source Engine? Are you talking about Id Tech Engine 2?
You must construct additional pylons.
- luke11685
- OldUnreal Member
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Re: Quake editor is better
So in that case I guess it's Valve Hammer Editor,Quake Level Editor or Unreal Editor 1,right?
- Hellkeeper
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Re: Quake editor is better
Yes, these are editors. IdTech games and derivatives can use a variety of editors as long as the correct compilers are then used to process the map for the desired game. In Unreal however, the editor is largely limited to UnrealEd, which is fully integrated with the engine.
You must construct additional pylons.